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Vehicle audio settings #2350
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Vehicle audio settings #2350
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What about RC Rider or RC Plane sound ? |
They're just vehicles like infernus, dodo, jetmax etc, there should not be a problem with those. |
Merge conflicts must be resolved. |
This draft pull request is stale because it has been open for at least 90 days with no activity. Please continue on your draft pull request or it will be closed in 30 days automatically. |
Merge conflicts solved |
Nice feature. I think this should be added. Radio sync (#2781) is a different feature that can be added later. |
@TheNormalnij Please resolve conflicts and see if there's anything you would have done differently if you'd make this feature in 2024 |
Client/game_sa/CVehicleSA.h
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@@ -453,6 +455,7 @@ class CVehicleSA : public virtual CVehicle, public virtual CPhysicalSA | |||
void SetRailTrack(BYTE ucTrackID); | |||
float GetTrainPosition(); | |||
void SetTrainPosition(float fPosition, bool bRecalcOnRailDistance = true); | |||
bool IsPassenger(CPed* pPed); |
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const noexcept
Will it work with allocated model IDs (engineRequestModel) ? |
Bump? |
yes |
Is it still in progress? |
It would be nice to have this new feature, does it need testing? |
It seems that there is still some script left to work, that's what I think |
I'd love to see it merged. @TheNormalnij please, resolve the conflicts. |
Works with engine request model ids? |
setVehicleAudioSetting and getVehicleAudioSetting should work with aloocated models. |
Hi, everybody. It's a old feature, that provide vehicle audio settings interface.
Possible parameters:
I didn't check this code last time. Maybe it can cause crash with wrong *-soundbank-id parameters