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Now that I have enabled debug information for DXGI (in addition to D3D12), it has revealed that pretty much all D3D12 and DXGI objects are being kept alive somehow. This is a problem as I intended for this program to be something of a role model, even if no one else ever uses it.
D3D12 Device resources still remain allocated at program termination.
Need to switch to using
comPtr
s orstd::unique_ptr
s for memory management, because this can start getting ugly.The text was updated successfully, but these errors were encountered: