-
Notifications
You must be signed in to change notification settings - Fork 634
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #55 from RedMirrow/patch-1
- Loading branch information
Showing
1 changed file
with
5 additions
and
23 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -46,8 +46,7 @@ Navigation: | |
* [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists. | ||
* [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit. | ||
* [DOTween](https://github.com/Demigiant/dotween) - tween engine. | ||
* [Camera Path Creator](https://www.assetstore.unity3d.com/en/#!/content/84074) - create complex camera paths. | ||
* [Cinemachine BaseRig](https://www.assetstore.unity3d.com/en/#!/content/79898) - procedural camera system. | ||
* [Camera Path Creator](https://assetstore.unity.com/packages/tools/camera/camera-path-creator-84074) - create complex camera paths. | ||
* [UnitySpritesAndBones](https://github.com/Banbury/UnitySpritesAndBones) - skeletal sprite animations. | ||
* [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations. | ||
* [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent. | ||
|
@@ -91,12 +90,10 @@ Navigation: | |
* [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) - volumetric lines. | ||
* [giles](https://github.com/procore3d/giles) - 3d runtime level editor. | ||
* [Voxelmetric](https://github.com/Voxelmetric/Voxelmetric) - voxel framework. | ||
* [Procedural Shapes for Unity](https://bitbucket.org/alexzzzz/procedural-shapes-for-unity) - procedural shapes. | ||
* [ICO Sphere Mesh Creator](https://github.com/kaiware007/IcoSphreCreator) - procedural ico spheres. | ||
* [Vertex Painter](https://github.com/slipster216/VertexPaint) - paint information onto vertices. | ||
* [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes. | ||
* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. | ||
* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. | ||
* [TextMesh Pro](https://docs.unity3d.com/Packages/[email protected]/manual/TextMeshPro/index.html) - generate text with custom styling. | ||
* [meshcombinewizard](https://github.com/sirgru/MeshCombineWizard) - combines all meshes on the chosen gameObject and its children that share the same material. | ||
* [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc. | ||
* [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool. | ||
|
@@ -105,7 +102,6 @@ Navigation: | |
* [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls. | ||
|
||
## Materials & Shading | ||
* [Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader. | ||
* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader. | ||
* [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites. | ||
* [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams. | ||
|
@@ -118,7 +114,6 @@ Navigation: | |
* [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders. | ||
* [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader. | ||
* [Kamakura Shaders](https://github.com/kayac/kamakura-shaders/) - a collection of shaders and components focusing on Non-Photorealistic Rendering. | ||
* [Facepunch.Highlight](https://github.com/Facepunch/Facepunch.Highlight) - Mesh outline effect. | ||
|
||
## 2D | ||
* [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer. | ||
|
@@ -142,7 +137,7 @@ Navigation: | |
|
||
## VR | ||
* [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. | ||
* [The Lab Renderer](https://www.assetstore.unity3d.com/en/#!/content/63141) - VR renderer by Valve. | ||
* [The Lab Renderer](https://assetstore.unity.com/packages/tools/the-lab-renderer-63141) - VR renderer by Valve. | ||
* [VRTK](https://github.com/thestonefox/VRTK) - contains useful scripts for building VR games. | ||
* [NewtonVR](https://github.com/TomorrowTodayLabs/NewtonVR) - VR physics and interactions. | ||
* [Cutie Keys](https://github.com/NormalVR/CutieKeys/) - VR keyboard. | ||
|
@@ -158,12 +153,10 @@ Navigation: | |
* [Unity-Audio-Manager](https://github.com/MathewHDYT/Unity-Audio-Manager) - Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D. | ||
|
||
## UI | ||
* [Unity UI Extensions](https://bitbucket.org/ddreaper/unity-ui-extensions) - collection of ui extensions. | ||
* [Book Page Curl](https://github.com/Dandarawy/Unity3DBookPageCurl) - page curl transition. | ||
* [Open Pause Menu](https://github.com/GreatArcStudios/unitypausemenu) - read-to-use pause menu. | ||
* [Lunar Mobile Console](https://github.com/SpaceMadness/lunar-unity-console) - debug console for mobiles. | ||
* [InfinityScroll](https://github.com/ivomarel/InfinityScroll) - infinite scrollrects. | ||
* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. | ||
* [EasyButtons](https://github.com/madsbangh/EasyButtons) - create buttons in the inspector using annotations. | ||
* [UI Extensions](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) - various NGUI extensions/helper/scripts. | ||
* [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions. | ||
|
@@ -190,7 +183,6 @@ Navigation: | |
* [KinoGlitch](https://github.com/keijiro/KinoGlitch) - glitch effect. | ||
* [KinoDatamosh](https://github.com/keijiro/KinoDatamosh) - datamosh. | ||
* [unity vhsglitch](https://github.com/staffantan/unity-vhsglitch) - vhs glitch effect. | ||
* [Scanline Shader](https://bitbucket.org/Bitcake-Studio/bitstrap/src/e912c1e939700f42956272290d3e8c293f90c142/Assets/BitStrap/Shaders/Scanline.shader) - scanline effect. | ||
* [KinoFog](https://github.com/keijiro/KinoFog) - global fog. | ||
* [KinoBloom](https://github.com/keijiro/KinoBloom) - bloom. | ||
* [KinoBokeh](https://github.com/keijiro/KinoBokeh) - bokeh effect. | ||
|
@@ -200,7 +192,6 @@ Navigation: | |
* [LightShafts](https://github.com/robertcupisz/LightShafts) - light shafts. | ||
* [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights. | ||
* [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns. | ||
* [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) - cinematic image effects. | ||
* [Post-processing Stack](https://github.com/Unity-Technologies/PostProcessing) - multiple image effects in one pipeline. | ||
* [Moments](https://github.com/Chman/Moments) - gif recorder. | ||
* [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D. | ||
|
@@ -209,16 +200,13 @@ Navigation: | |
* [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline. | ||
* [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity. | ||
* [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system. | ||
* [Aura](https://github.com/raphael-ernaelsten/Aura) - a local simulation of the light scattering into the surrounding medium. | ||
|
||
## Mobile | ||
* [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications. | ||
* [FBSucks](https://gist.github.com/PhannGor/b8eec5911913d7e6eac6) - android share image & text. | ||
* [UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar) - android show statusbar. | ||
* [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk. | ||
* [Unity Webview](https://github.com/gree/unity-webview) - webview overlay. | ||
* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. | ||
* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. | ||
|
||
## Debug | ||
* [uREPL](https://github.com/hecomi/uREPL) - runtime evaluation of c# expressions. | ||
|
@@ -243,8 +231,8 @@ Navigation: | |
* [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture. | ||
* [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons. | ||
* [Unity Themes](https://github.com/zios/unity-themes) - editor themes. | ||
* [Tree Randomizer](https://www.assetstore.unity3d.com/en/#!/content/59228) - randomize unity trees. | ||
* [Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another. | ||
* [Tree Randomizer](https://assetstore.unity.com/packages/tools/utilities/tree-randomizer-59228) - randomize unity trees. | ||
* [Render Settings Duplicator](https://assetstore.unity.com/packages/tools/particles-effects/render-settings-duplicator-58831) - clones the render settings from one scene to another. | ||
* [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu. | ||
* [ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order. | ||
* [Simple Editor Shortcuts Tools Collection](https://github.com/sirgru/Unity-Simple-Editor-Shortcuts-Tools-Collection) - small collection of simple tools to help in scene editing workflows. | ||
|
@@ -271,15 +259,12 @@ Navigation: | |
|
||
### Inspector Extensions | ||
* [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field. | ||
* [Ordered Dictionary](https://bitbucket.org/rotorz/ordered-dictionary-asset-for-unity) - ordered dictionary field. | ||
* [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field. | ||
* [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector. | ||
* [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers. | ||
* [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector. | ||
* [ColorBands](https://github.com/rstecca/ColorBands) - color bands. | ||
* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) - persistent event handlers with static or dynamic values. | ||
* [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects. | ||
* [AwesomeComponent](https://gist.github.com/nicoplv/df3368eb38849a3f76a97fc27ba8ca62) - auto load assets on SerializedFields. | ||
* [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector. | ||
|
||
### Importer | ||
|
@@ -300,7 +285,6 @@ Navigation: | |
* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk. | ||
* [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api. | ||
* [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api. | ||
* [SOOMLA Framework](https://github.com/soomla/unity3d-store) - store api. | ||
* [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API. | ||
* [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Steamworks C# API (not all features implemented, but better API). | ||
* [twitter-for-unity](https://github.com/toofu37/twitter-for-unity) - Twitter API Client for Unity. | ||
|
@@ -340,7 +324,6 @@ Navigation: | |
## Other | ||
* [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'. | ||
* [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads. | ||
* [Unity C# 5.0 and 6.0 Integration](https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration) - c# 5 & 6 integration for unity. | ||
* [FLUnity](https://github.com/canab/flunity) - flash to unity. | ||
* [Projeny](https://github.com/modesttree/projeny) - project management. | ||
* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. | ||
|
@@ -351,7 +334,6 @@ Navigation: | |
* [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build. | ||
* [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates. | ||
* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code. | ||
* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts. | ||
* [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves. | ||
* [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code. | ||
* [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity. | ||
|