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Patchwork

screen3 You are the dreamwalker. 3 Dreamers are trapped in prisons of their own mind. You must journey into each dream and awaken the dreamer from their dream. Explore 3 mysterious dreamworks. Meet and talk to dreamfolk. Solve puzzles.

Asset Naming Conventions

Static Meshes Naming Conventions

Static Meshes should conform to the format: SM_[GROUP][ASSET]_[MODIFIER]_[NUMBER]

  • GROUP: use a group prefix for assets that are visual related.
    • example: SM_TempleBrick, SM_TemplePillar
  • ASSET: what the mesh is (should be a noun). Use full names, NOT abbreviations; it should be reasonable easy to search for the name of the mesh without needing to know it's exact folder location
  • MODIFIER: if there are alternate version of a mesh, modifier to differentiate between them. (should be adjective)
    • example: SM_TemplePillar_Damaged
  • NUMBER: if there are multiple versions of the same thing, number them
  • example: SM_TemplePillar_Damaged_1, SM_TemplePillar_Damaged_2

Examples: SM_Pillar_Damaged_1, SM_TempleBrick, SM_TempleBrick_Large

Material Instance Naming Conventions

Material Instances should conform to the format: MI_[STYLE]_[ASSET]_[MODIFIER]

  • Style: used when a mesh has several different skins. example: Temple of Father vs Temple of The Mother - MI_ToF_TempleBrick, MI_ToM_TempleBrick
  • Asset: should refer to the specific static mesh (if the MI is specific to a mesh, i.e. not triplanar/tiled)
  • Modifier: if there are multiple versions, for example mossy or non-mossy. MI_ToF_TempleBrick_Mossy

Texture Naming Conventions

Textures should conform to the format T_[ASSET]_[MODIFIER]_[USEAGE]

  • ASSET: if this texture is specific to a mesh, the name should match the name of the mesh. Otherwise it should describe the texture
  • MODIFIER: use if there are alternate versions of a texture
  • USEAGE: what is the material usage of this texture. i.e. Color, Normal, ARM, ARD, ARDF, ARMF

Developer Tutorials

PCG/Spline Tutorials

Material/Artist Tutorials

Controls

Controls Keyboard Controller
Move WASD LS
Look Mouse RS
Jump Space A
Interact E B
Sprint Shift LS (press)
Drop G Y
Crouch C X
Toggle Camera Tab RS (press)

Dream Worlds

The Monochrome Wilderness

screen4 screen9

Corrupted Forest

image1 image4

Techno Reverie (Coming Soon)

About

project for the LSDJAM 2023 made with UE 5.3

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