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enhance readme
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maksw2 authored Sep 1, 2024
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# Source Engine
[![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)
Discord: [![Discord Server](https://img.shields.io/discord/672055862608658432.svg)](https://discord.gg/hZRB7WMgGw)

# This is a fork of nillerusr's port.
## i like to experiment on here, don't use this for anything serious
this fork contains contains:
1. player shadows
2. increased edict limit
3. drawviewmodel no longer a cheat
4. increased number of projected textures

Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)):

Source is a 3D game engine developed by Valve.
It debuted as the successor to GoldSrc with Half-Life: Source in June 2004,
followed by Counter-Strike: Source and Half-Life 2 later that year.
Source does not have a concise version numbering scheme; instead, it was released in incremental versions
# Source Engine fork based on nillerusr
[![GitHub Actions Status](https://github.com/maksw2/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/maksw2/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/maksw2/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)

Source code is based on TF2 2018 leak. Don't use it for commercial purposes.

This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book

# Features:
- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
- Serverbrowser works without steam

# Current tasks
- Rewrite materialsystem for OpenGL render
- dxvk-native support
- Elbrus port
- Bink audio support( for video_bink )
- [x] Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- [x] Arm support
- [x] 64bit support
- [x] Modern toolchains support
- [x] Fixed many undefined behaviours
- [x] Touch support( even on windows/linux/osx )
- [x] VTF 7.5 support
- [x] PBR support
- [x] bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- [x] mdl v46-49 support
- [x] Removed useless/unnecessary dependencies
- [x] Fixed many bugs
- [x] Achivement system working without steam
- [x] Serverbrowser works without steam
- [x] Player model and shadows in first person
- [x] Increased many limits
- [x] cl_drawviewmodel no longer a cheat
- [x] Increased number of projected textures
- [ ] Rewrite materialsystem for OpenGL render
- [ ] dxvk-native support
- [ ] Elbrus port
- [ ] Bink audio support( for video_bink )

# How to Build?
- [Building instructions(EN)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(EN))
- [Building instructions(RU)](https://github.com/nillerusr/source-engine/wiki/Source-Engine-(RU))

# Support me
BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na`

ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46`

XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`
- [Building instructions(EN)](https://github.com/maksw2/source-engine/wiki/Building-instructions)

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