A very simple procedurally generated tile terrain demo using the Wave Function Collapse algorithm. This project finished during PROCJAM2021.
It's more like a technical demonstration rather than a game, just allowing developers to play with parameters.
Camera Control: QE to Rotate, WASD to Move, Scroll mouse wheel to Scale, Space to Reset Camera.
Online Playtest: SimpleWFC itch.io page
The idea and abstraction refers to marian42's wave function collapse implementation
Art Assets Credit to IWSE