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[WIP] Material filtering #65

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[WIP] Material filtering #65

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@kvark kvark commented Jan 6, 2019

Fixes #10

It appears that filtering material alone without the height (see #8) is not producing a good result.
In the areas with no height variation it's more visible, but still not enough to justify the code complexity.
Before:
vangers-ground-no-filter
After:
vangers-ground-filtered

@kvark kvark force-pushed the master branch 13 times, most recently from 431015e to afbe80d Compare December 18, 2019 14:35
@kvark kvark force-pushed the master branch 6 times, most recently from dd76c25 to 59a4f10 Compare January 4, 2020 19:56
@kvark kvark force-pushed the master branch 8 times, most recently from 4c5b8b3 to 379c308 Compare August 21, 2021 16:52
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Terrain material filtering
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