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Idea:
The concept is to create a new folder for storing the code and resources related to in-game items. Logic will be added to the game element layer to randomly spawn these items during gameplay. The plan is to define various effects for different items, such as a shrink potion that reduces the bird's size.
Work Done:
For now, a shrink potion class has been created as an initial attempt. Instead of creating a new folder specifically for items, it has been placed directly in the "component" folder. In this iteration, only the shrink potion class has been defined, outlining its appearance and functionality. However, the actual implementation of the shrink potion's appearance on the game interface has not been completed.