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v2.1.0

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@kiedtl kiedtl released this 10 Feb 15:56
· 569 commits to master since this release

Blog post talking about the new Night Creature
content

Given that I'm in a hurry and haven't had time to test many of the new additions
in this release, please expect a horde of outstanding bugs.

Removals:

  • Runes, as well as optional areas of branches/levels.
    • Will be added back once new branch rewards have been added.
  • Most bosses (temporary).

Changes:

  • Remove preceding "-" from level names
  • The Quarters levels were renamed to the Laboratory, and the old Laboratory
    was renamed to the Workshop.
  • Alchemists now awaken nearby constructs when they see you.
  • You can no longer attack allies from the examine menu.
  • Gases are no longer displayed with a background color.
  • Enemy's FOV areas are now displayed with a background shading.

Additions:

  • Appropriate encounters/prefabs for the new Laboratory/Workshop areas.
  • Add new items
    • Brigandine
    • Shield
    • Tower shield
    • Cloak of agility
    • Cloak of warring
  • [Night creatures] New "lair" areas
  • [Night creatures] New monsters:
    • Slinking terror
    • Spectral totem
    • Grue
    • Night reapers
  • [Night creatures] Night Creature "reputation" mechanics
  • [Night creatures] Add new items:
    • Shadow hauberk
    • Shadow brigandine
    • Shadow shield
    • Ethereal shield
    • Fuming vest
    • Spectral crown
    • Cloak of spectres
    • Spectral vest
  • [Night creatures] Conjuration stat
  • [Night creatures] Conjuration augments

Misc:

  • More work on the Crypt (not yet accessible in-game).