v2.1.0
Pre-release
Pre-release
Blog post talking about the new Night Creature
content
Given that I'm in a hurry and haven't had time to test many of the new additions
in this release, please expect a horde of outstanding bugs.
Removals:
- Runes, as well as optional areas of branches/levels.
- Will be added back once new branch rewards have been added.
- Most bosses (temporary).
Changes:
- Remove preceding "-" from level names
- The Quarters levels were renamed to the Laboratory, and the old Laboratory
was renamed to the Workshop. - Alchemists now awaken nearby constructs when they see you.
- You can no longer attack allies from the examine menu.
- Gases are no longer displayed with a background color.
- Enemy's FOV areas are now displayed with a background shading.
Additions:
- Appropriate encounters/prefabs for the new Laboratory/Workshop areas.
- Add new items
- Brigandine
- Shield
- Tower shield
- Cloak of agility
- Cloak of warring
- [Night creatures] New "lair" areas
- [Night creatures] New monsters:
- Slinking terror
- Spectral totem
- Grue
- Night reapers
- [Night creatures] Night Creature "reputation" mechanics
- [Night creatures] Add new items:
- Shadow hauberk
- Shadow brigandine
- Shadow shield
- Ethereal shield
- Fuming vest
- Spectral crown
- Cloak of spectres
- Spectral vest
- [Night creatures] Conjuration stat
- [Night creatures] Conjuration augments
Misc:
- More work on the Crypt (not yet accessible in-game).