Chronos is a 2D boilerplate for unity primarily aimed for pixel art games. It includes project structures, helper classes, editor scripts and more.
This started as boilerplate that I will be using for my own personal Unity game projects, which I decided to share in case it can help anyone, for that reason expect some very specific structures and features.
I may be updating and fixing bugs in the future, but this is meant more as a starting point to reference from.
- Base folder structure
- Base UI structure
- Base Gameplay structure
- 2D Tilemap with rule tiles - Tilemap GIF
- Localisation system (i dont actually know spanish) - Localisation GIF
- Dialogue mechanic - Dialogue PNG
- Save/load system - Save/load PNG
- Audio/Video settings - Audio/Video PNG
- Control remapping - Remap PNG
- Support for multiple input devices - Prompts PNG
- Custom collision system - Collision PNG
- Intro splash screen and outro credits screen - Intro GIF | Outro GIF
- Base steam integration - Steam PNG
- Dev menu - Dev PNG
- Helper scripts and editor classes
Current: 2020.3.8f1
- 2D Tilemap Extras: 1.5.1-preview
- Yarn Spinner: 1.2.7
- Input System: 1.1.0-preview.3
- Localization: 0.10.0-pre9
- TextMeshPro: 2.1.3
Input system tested with the following input devices:
- Keyboard & Mouse
- Xbox One Controller
- Playstation 4 Dualshock Controller
Tested on Windows 10.
Music - Yotam Perel : https://perel.bandcamp.com
Prototype Hero - Sven Thole : https://sventhole.itch.io/prototype-hero
Yarn Spinner - Tech Lab : https://yarnspinner.dev