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Contract Configurator 1.0.3

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@jrossignol jrossignol released this 08 May 04:05
· 1383 commits to master since this release
  • Waypoints now disappear once related contract requirements are met.
  • More warnings for unexpected values in configuration (helps authors catch bugs).
  • Add expression functions for selecting Celestial Bodies based on player progression.
  • TargetDestroyed checks for target being marked as debris (thanks chlue).
  • Can now use expressions in ORBIT nodes.
  • Verified and recompiled against RemoteTech 1.6.4
  • Fix PartModuleUnlockedRequirement that was always returning as met (thanks severedsolo).
  • Fix validation for targetBody on some behaviours (thanks rhoark).
  • Fix scenario where optional parameters weren't working as expected (thanks Valiant).
  • Fix for negative timer values being displayed for count-down parameters (thanks Enceos).
  • Fix/workaround for "ghost" issue from exceptions when spawning some vessels (thanks odin_spain).
  • Fix for reflection load issue in CompleteContractRequirement when bad assemblies present (thanks Szara).
  • Minor bug fixes.