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jbikker authored Jan 7, 2025
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# tinybvh in the Wild
A list of projects using tinybvh:
* [unity-tinybvh](https://github.com/andr3wmac/unity-tinybvh): An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions, by Andrew MacIntyre.
* [TrenchBroomBFG](https://github.com/RobertBeckebans/TrenchBroomBFG): "The goal of TrenchBroomBFG is to make mapping for Doom 3 (BFG) as easy as it is for Quake". By Robert Beckebans.
* [TrenchBroomBFG](https://github.com/RobertBeckebans/TrenchBroomBFG), by Robert Beckebans. "TinyBVH allows to load bigger glTF 2 maps almost instantly instead of minutes".

# tinybvh Rust bindings
The tinybvh library can now also be used from Rust, with the [Rust bindings](https://docs.rs/tinybvh-rs/latest/tinybvh_rs) provided by David Peicho.
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