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SpriteSheet params
Jeffrey Carpenter edited this page Mar 25, 2014
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2 revisions
These are the original parameters used in the creation of the sprite sheets in the game. Note that these are archived here only for internal reference (see also: nomlib's GitHub project page).
nom::SpriteSheet menu_elements ( "menu_elements.png", 64, 16, 16, 16, 0, 0, 0 );
menu_elements.save("/home/jeff/Projects/ttcards.git/Resources/images/menu_elements.json" );
nom::SpriteSheet backgrounds ( "backgrounds.png", 256, 64, 64, 64, 0, 0, 0 );
backgrounds.save("/home/jeff/Projects/ttcards.git/Resources/images/backgrounds.json");
nom::SpriteSheet faces ( "faces.png", 2082, 262, 64, 64, 1, 1, 111 );
faces.save("/home/jeff/Projects/ttcards.git/Resources/images/faces.json");
exit(0);
nom::SpriteSheet elements ( "elements.png", 144, 16, 16, 16, 0, 0, 0 );
elements.save("/home/jeff/Projects/ttcards.git/Resources/images/elements.json");
nom::SpriteSheet cursors ( "cursors.png", 78, 16, 26, 16, 0, 0, 0 );
cursors.save("/home/jeff/Projects/ttcards.git/Resources/images/cursors.json");
exit(0);