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Cache value of Jolt Physics project setting bounce_velocity_threshold #101237

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Jan 7, 2025
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1 change: 1 addition & 0 deletions doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2464,6 +2464,7 @@
</member>
<member name="physics/jolt_physics_3d/simulation/bounce_velocity_threshold" type="float" setter="" getter="" default="1.0">
The minimum velocity needed before a collision can be bouncy, in meters per second.
[b]Note:[/b] This setting will only be read once during the lifetime of the application.
</member>
<member name="physics/jolt_physics_3d/simulation/continuous_cd_max_penetration" type="float" setter="" getter="" default="0.25">
Fraction of a body's inner radius that may penetrate another body while using continuous collision detection.
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3 changes: 2 additions & 1 deletion modules/jolt_physics/jolt_project_settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,8 @@ float JoltProjectSettings::get_soft_body_point_radius() {
}

float JoltProjectSettings::get_bounce_velocity_threshold() {
return GLOBAL_GET("physics/jolt_physics_3d/simulation/bounce_velocity_threshold");
static const float value = GLOBAL_GET("physics/jolt_physics_3d/simulation/bounce_velocity_threshold");
return value;
}

bool JoltProjectSettings::is_sleep_allowed() {
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