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use main buffer and copy data to fbo texture (opengl) #5294

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@juliapaci juliapaci commented Jan 22, 2025

DO NOT MERGE.

continuation of #5037
resolves #4729

renders all shaders to the default buffer and then copies it to the designated custom shader texture.

this is the messy mvp of a new shader "pipeline" which doesnt fit in with how the system was designed to work (which is only rendering to the fbo) which is why this is a draft pr.

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OpenGL: multiple custom shaders unsupported
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