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GameStateLoad: Fix draw order of delete dialog
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dorkster committed Feb 5, 2025
1 parent eb7fc85 commit 94bae46
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Showing 3 changed files with 5 additions and 4 deletions.
1 change: 1 addition & 0 deletions RELEASE_NOTES.txt
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Expand Up @@ -77,6 +77,7 @@ Engine fixes:
* Primary stat upgrade buttons are now hidden in the Character menu if the cooresponding label is hidden.
* Fixed crash in action bar when less than 12 slots were defined.
* Fixed single-line text having the top/bottom "cut off" with certain fonts.
* Fixed delete save dialog being shown underneath buttons on load screen.
* Android: Fix 'Flare' directory not being automatically created.
* Android: Added a dialog to direct the player to the wiki page for installing if no game data is found.

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6 changes: 3 additions & 3 deletions src/GameStateLoad.cpp
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Expand Up @@ -884,14 +884,14 @@ void GameStateLoad::render() {
if (has_scroll_bar)
scrollbar->render();

// display warnings
if (confirm->visible) confirm->render();

// display buttons
button_exit->render();
button_new->render();
button_load->render();
button_delete->render();

// display warnings
if (confirm->visible) confirm->render();
}

void GameStateLoad::setSelectedSlot(int slot) {
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2 changes: 1 addition & 1 deletion src/Version.cpp
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Expand Up @@ -30,7 +30,7 @@ FLARE. If not, see http://www.gnu.org/licenses/

#include <SDL.h>

Version VersionInfo::ENGINE(1, 14, 99);
Version VersionInfo::ENGINE(1, 14, 100);
Version VersionInfo::MIN(0, 0, 0);
Version VersionInfo::MAX(USHRT_MAX, USHRT_MAX, USHRT_MAX);

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