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[receiver/loadgen] Simulate multiple agents via new
concurrency
con…
…fig (#313) Add a concurrency config to loadgenreceiver to simulate multiple agents (agent_replicas in apmsoak) sending otlp requests.
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// Licensed to Elasticsearch B.V. under one or more contributor | ||
// license agreements. See the NOTICE file distributed with | ||
// this work for additional information regarding copyright | ||
// ownership. Elasticsearch B.V. licenses this file to you under | ||
// the Apache License, Version 2.0 (the "License"); you may | ||
// not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, | ||
// software distributed under the License is distributed on an | ||
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
// KIND, either express or implied. See the License for the | ||
// specific language governing permissions and limitations | ||
// under the License. | ||
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package list // import "github.com/elastic/opentelemetry-collector-components/receiver/loadgenreceiver/internal/list" | ||
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import ( | ||
"errors" | ||
"sync" | ||
) | ||
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var ErrLoopLimitReached = errors.New("loop limit reached") | ||
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// LoopingList is a list that loops over the provided list of items with an optional loop limit. | ||
type LoopingList[T any] struct { | ||
items []T | ||
idx int | ||
loopCnt int | ||
loopLimit int | ||
mu sync.Mutex | ||
} | ||
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// NewLoopingList returns a LoopingList over items for an optional loopLimit. | ||
// Setting loopLimit to 0 causes the list to loop infinitely. | ||
func NewLoopingList[T any](items []T, loopLimit int) *LoopingList[T] { | ||
return &LoopingList[T]{ | ||
items: items, | ||
loopLimit: loopLimit, | ||
} | ||
} | ||
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// Next returns the next item in list with a nil error. | ||
// If loop limit is reached, it returns ErrLoopLimitReached. | ||
// Safe for concurrent use. | ||
func (s *LoopingList[T]) Next() (T, error) { | ||
s.mu.Lock() | ||
defer s.mu.Unlock() | ||
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if s.loopLimit != 0 && s.loopCnt >= s.loopLimit { | ||
var zero T | ||
return zero, ErrLoopLimitReached | ||
} | ||
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item := s.items[s.idx] | ||
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s.idx = (s.idx + 1) % len(s.items) | ||
if s.idx == 0 { | ||
s.loopCnt++ | ||
} | ||
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return item, nil | ||
} |
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