Aerofoil 1.1.0
- Adjusted bold styling to match the original more closely.
- Fixed Castle o' the Air house starting in the wrong room.
- Fixed splash desaturation filter affecting the wand star.
- Added 32-bit BMP support.
- Added beep tone to platforms with no built-in beep.
- Added an option to export a custom house to classic Glider PRO format to play it with the original game.
- Fixed 16-bit and 15-bit BMPs not drawing correctly.
- Fixed an issue where changing resolution while in the editor would reset the editor to the starting room.
- Fixed crash when switching to the level editor after loading a damaged house file.
Security/stability improvements:
- Added house data validation on load. Houses saved with the level editor should never trigger data repair warnings, so if you get a warning, please open an issue and report it!
- Images must now have width and height between 1 and 1024, sounds must be at least 1 sample, and all resources must have a compressed and uncompressed size below 32MB. Resources that do not meet these constraints will no longer load.
- BMP files using compressed encodings will no longer attempt to load.
macOS version:
- Added
Web version:
- Added
Windows:
- Fixed memory leak.
SDL builds:
- Fixed uneven score counter sound timing.
- Reduced video memory usage on high-resolution displays.