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[script][combat-trainer] QOL improvement to use of collect #7056
[script][combat-trainer] QOL improvement to use of collect #7056
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combat-trainer.lic
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if !game_state.loaded then | ||
game_state.sheath_whirlwind_offhand | ||
DRC.retreat | ||
game_state.engage unless game_state.npcs.empty? || game_state.retreating? | ||
DRC.collect(@forage_item) | ||
waitrt? | ||
game_state.wield_whirlwind_offhand | ||
DRC.kick_pile? | ||
end |
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if !game_state.loaded then | |
game_state.sheath_whirlwind_offhand | |
DRC.retreat | |
game_state.engage unless game_state.npcs.empty? || game_state.retreating? | |
DRC.collect(@forage_item) | |
waitrt? | |
game_state.wield_whirlwind_offhand | |
DRC.kick_pile? | |
end | |
return unless game_state.loaded | |
game_state.sheath_whirlwind_offhand | |
DRC.retreat | |
game_state.engage unless game_state.npcs.empty? || game_state.retreating? | |
DRC.collect(@forage_item) | |
waitrt? | |
game_state.wield_whirlwind_offhand | |
DRC.kick_pile? |
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Uh, with the correct indentation, of course...
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Updated, looks much cleaner now
Thanks! |
Mask the use of collect if we have a loaded weapon. Its likely that the RT from collect will result in the weapon switch window being exceeded and wasting the load & aim time already invested. Given collect is less time critical and not directly combat related, suggest its ok to drop it in preference to losing an aim slot.