Skip to content

Commit

Permalink
add clarity to how I'm dealing with storyboards
Browse files Browse the repository at this point in the history
  • Loading branch information
David Paschich committed Jul 12, 2012
1 parent 47435eb commit 4dc9b46
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,19 +1,19 @@
ios-class
=========

I'm participating in "CODING TOGETHER: Apps for iPhone & iPad" on
piazza.com this summer, but I've decided to do the class exercises
in RubyMotion instead.
I'm participating in "CODING TOGETHER: Apps for iPhone & iPad" on piazza.com
this summer, but I've decided to do the class exercises in RubyMotion instead.

RubyMotion is a commercial development environment which allows you
to write iOS-based apps in a dialect of Ruby. Ruby is very expressive,
and has a rich tradition of test-first development. For more information,
see www.rubymotion.com.
RubyMotion is a commercial development environment that allows you to write
iOS-based apps in a dialect of Ruby. Ruby is very expressive, and has a rich
tradition of test-first development. For more information, see
www.rubymotion.com.

Because RubyMotion does not have direct integration with Xcode's Interface
Builder, there is a parallel Xcode-based UI shell for each project. After
editing the storyboard using Xcode, I copy it into the RubyMotion project's
resources folder.
Builder, there is a parallel Xcode-based UI shell for each project. I first
build the needed UI in Xcode, using a dummy Objective C project. After editing
the storyboard using Xcode, I copy the storyboard file into the RubyMotion
project's resources folder.

My work here is Copyright 2012 David G. Paschich, and
is licensed under a Creative Commons Attribution-NonCommercial 3.0
Expand Down

0 comments on commit 4dc9b46

Please sign in to comment.