-
Notifications
You must be signed in to change notification settings - Fork 12
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* fix issues from codacy * fix issues from codacy * fix issues from codacy and clean up * fix issues about README from codacy * fix issues about README from codacy * switch to use setext markdown headers style
- Loading branch information
1 parent
62b2f82
commit de366f7
Showing
10 changed files
with
31 additions
and
94 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,37 +1,38 @@ | ||
LevelSyn | ||
======== | ||
|
||
| **`Linux/Mac OS`** | **`Windows`** | | ||
|------------------|-------------| | ||
|[](https://travis-ci.com/chongyangma/LevelSyn)|[](https://ci.appveyor.com/project/chongyangma/levelsyn)| | ||
[](https://travis-ci.com/chongyangma/LevelSyn) [](https://ci.appveyor.com/project/chongyangma/levelsyn) | ||
|
||
This repository contains the source code and example data of the following publication: | ||
|
||
> **Game Level Layout from Design Specification** | ||
> Game Level Layout from Design Specification | ||
> | ||
> [Chongyang Ma](http://chongyangma.com/), [Nicholas Vining](http://www.cs.ubc.ca/~nvining/), [Sylvain Lefebvre](http://www.antexel.com/sylefeb/research), [Alla Sheffer](http://www.cs.ubc.ca/~sheffa/) | ||
> [Chongyang Ma](http://chongyangma.com/), [Nicholas Vining](http://www.cs.ubc.ca/~nvining/), [Sylvain Lefebvre](https://www.antexel.com/sylefeb-research/), [Alla Sheffer](http://www.cs.ubc.ca/~sheffa/) | ||
> | ||
> In *Computer Graphics Forum (Proceedings of Eurographics 2014)* | ||
> In _Computer Graphics Forum (Proceedings of Eurographics 2014)_ | ||
> | ||
> [Project page](http://chongyangma.com/publications/gl/index.html), | ||
> [Paper](http://chongyangma.com/publications/gl/2014_gl_preprint.pdf), | ||
> [Slides](http://chongyangma.com/publications/gl/2014_gl_slides.pdf), | ||
> [BibTex](http://chongyangma.com/publications/gl/2014_gl_bib.txt) | ||
## Requirements | ||
Requirements | ||
------------ | ||
|
||
The code is cross-platform and has been tested under Windows (MSVC), Linux and Mac OS X. Compiling from scratch requires the installation of [CMake](https://cmake.org/) and [Boost C++ Libraries](http://www.boost.org/). Additional third-party dependencies (included in this repo as submodules) are: | ||
* [Clipper 6.4.2](https://github.com/skyrpex/clipper) for polygon intersection computation | ||
* [TinyXML-2](https://github.com/leethomason/tinyxml2) for loading/saving xml files | ||
* [Clipper 6.4.2](https://github.com/skyrpex/clipper) for polygon intersection computation | ||
* [TinyXML-2](https://github.com/leethomason/tinyxml2) for loading/saving xml files | ||
|
||
## Usage | ||
Usage | ||
----- | ||
|
||
Launching the compiled application from command line without any argument will print the usage information (MSVC version): | ||
|
||
``` | ||
```bash | ||
levels.exe graph.xml templates.xml config.txt [target_solution_number] | ||
``` | ||
|
||
## Contact information | ||
Contact information | ||
------------------- | ||
|
||
Questions? Bug reports? Please send email to Chongyang Ma [email protected] . |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters