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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf | ||
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# Image formats | ||
*.bmp filter=lfs diff=lfs merge=lfs -text | ||
*.dds filter=lfs diff=lfs merge=lfs -text | ||
*.exr filter=lfs diff=lfs merge=lfs -text | ||
*.hdr filter=lfs diff=lfs merge=lfs -text | ||
*.jpg filter=lfs diff=lfs merge=lfs -text | ||
*.jpeg filter=lfs diff=lfs merge=lfs -text | ||
*.png filter=lfs diff=lfs merge=lfs -text | ||
*.tga filter=lfs diff=lfs merge=lfs -text | ||
*.webp filter=lfs diff=lfs merge=lfs -text | ||
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# Audio and Video formats | ||
*.mp3 filter=lfs diff=lfs merge=lfs -text | ||
*.wav filter=lfs diff=lfs merge=lfs -text | ||
*.ogg filter=lfs diff=lfs merge=lfs -text | ||
*.ogx filter=lfs diff=lfs merge=lfs -text | ||
*.ogv filter=lfs diff=lfs merge=lfs -text | ||
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# 3D formats | ||
*.gltf filter=lfs diff=lfs merge=lfs -text | ||
*.blend filter=lfs diff=lfs merge=lfs -text | ||
*.blend1 filter=lfs diff=lfs merge=lfs -text | ||
*.glb filter=lfs diff=lfs merge=lfs -text | ||
*.dae filter=lfs diff=lfs merge=lfs -text | ||
*.obj filter=lfs diff=lfs merge=lfs -text | ||
*.fbx filter=lfs diff=lfs merge=lfs -text | ||
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# Build | ||
*.dll filter=lfs diff=lfs merge=lfs -text | ||
*.dylib filter=lfs diff=lfs merge=lfs -text | ||
*.so filter=lfs diff=lfs merge=lfs -text | ||
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# Packaging | ||
*.zip filter=lfs diff=lfs merge=lfs -text | ||
*.7z filter=lfs diff=lfs merge=lfs -text | ||
*.gz filter=lfs diff=lfs merge=lfs -text | ||
*.rar filter=lfs diff=lfs merge=lfs -text | ||
*.tar filter=lfs diff=lfs merge=lfs -text | ||
*.file filter=lfs diff=lfs merge=lfs -text | ||
*.dylib filter=lfs diff=lfs merge=lfs -text |
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name: "📦 Release" | ||
on: | ||
# Make a release whenever the developer wants. | ||
workflow_dispatch: | ||
inputs: | ||
bump: | ||
type: choice | ||
description: "version bump method: major, minor, or patch" | ||
required: true | ||
default: "patch" | ||
options: | ||
- major | ||
- minor | ||
- patch | ||
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jobs: | ||
build-macos: | ||
runs-on: macos-latest | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
fetch-depth: 0 # So we can get all tags. | ||
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- uses: actions/setup-dotnet@v4 | ||
name: 💽 Setup .NET SDK | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
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- name: 🌍 Install dependencies | ||
run: dotnet restore | ||
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- name: 📦 Build for macOS | ||
run: | | ||
chmod +x ./build.sh | ||
./build.sh macos | ||
- name: ⬆️ Upload macOS artifacts | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: macos-artifacts | ||
path: ./addons/platform/builds/macos | ||
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build-windows: | ||
runs-on: windows-latest | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
fetch-depth: 0 # So we can get all tags. | ||
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- uses: actions/setup-dotnet@v4 | ||
name: 💽 Setup .NET SDK | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
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- name: 🌍 Install dependencies | ||
run: dotnet restore | ||
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- name: 📦 Build for Windows | ||
run: | | ||
chmod +x ./build.sh | ||
./build.sh windows | ||
- name: ⬆️ Upload Windows artifacts | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: windows-artifacts | ||
path: ./addons/platform/builds/windows | ||
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build-linux: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
fetch-depth: 0 # So we can get all tags. | ||
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- uses: actions/setup-dotnet@v4 | ||
name: 💽 Setup .NET SDK | ||
with: | ||
# Use the .NET SDK from global.json in the root of the repository. | ||
global-json-file: global.json | ||
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- name: 🌍 Install dependencies | ||
run: dotnet restore | ||
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- name: 📦 Build for Linux | ||
run: | | ||
chmod +x ./build.sh | ||
./build.sh linux | ||
- name: ⬆️ Upload Linux artifacts | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: linux-artifacts | ||
path: ./addons/platform/builds/linux | ||
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consolidate-artifacts: | ||
runs-on: ubuntu-latest | ||
needs: | ||
- build-macos | ||
- build-windows | ||
- build-linux | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
fetch-depth: 0 # So we can get all tags. | ||
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- name: Download macOS artifacts | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: macos-artifacts | ||
path: ./addons/platform/builds/macos | ||
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- name: Download Windows artifacts | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: windows-artifacts | ||
path: ./addons/platform/builds/windows | ||
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- name: Download Linux artifacts | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: linux-artifacts | ||
path: ./addons/platform/builds/linux | ||
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- name: Upload consolidated artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: platform | ||
path: ./addons/platform | ||
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create-release: | ||
runs-on: ubuntu-latest | ||
needs: consolidate-artifacts | ||
steps: | ||
- name: 🧾 Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
token: ${{ secrets.GH_BASIC }} | ||
lfs: true | ||
submodules: "recursive" | ||
fetch-depth: 0 # So we can get all tags. | ||
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- name: 🔎 Read Current Project Version | ||
id: current-version | ||
uses: WyriHaximus/github-action-get-previous-tag@v1 | ||
with: | ||
fallback: "0.0.0-devbuild" | ||
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- name: 🖨 Print Current Version | ||
run: | | ||
echo "Current Version: ${{ steps.current-version.outputs.tag }}" | ||
- name: 🧮 Compute Next Version | ||
uses: chickensoft-games/next-godot-csproj-version@v1 | ||
id: next-version | ||
with: | ||
project-version: ${{ steps.current-version.outputs.tag }} | ||
# This action was designed to pin versions to Godot versions, but | ||
# if you pass a stable version in it just bumps the project version | ||
# that you give it. | ||
godot-version: 1.0.0 | ||
bump: ${{ inputs.bump }} | ||
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- name: Download consolidated artifact | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: platform | ||
path: ./platform | ||
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- name: ✨ Create Release | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GH_BASIC }} | ||
run: | | ||
zip -r ./platform.zip ./platform | ||
version="${{ steps.next-version.outputs.version }}" | ||
gh release create --title "v$version" --generate-notes "$version" \ | ||
./platform.zip |
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name: '🧑🏫 Spellcheck' | ||
on: | ||
push: | ||
pull_request: | ||
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jobs: | ||
spellcheck: | ||
name: '🧑🏫 Spellcheck' | ||
# Only run the workflow if it's not a PR or if it's a PR from a fork. | ||
# This prevents duplicate workflows from running on PR's that originate | ||
# from the repository itself. | ||
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name | ||
runs-on: ubuntu-latest | ||
defaults: | ||
run: | ||
working-directory: '.' | ||
steps: | ||
- uses: actions/checkout@v4 | ||
name: 🧾 Checkout | ||
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- uses: streetsidesoftware/cspell-action@v6 | ||
name: 📝 Check Spelling | ||
with: | ||
config: './cspell.json' | ||
incremental_files_only: false | ||
root: '.' |
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nupkg/ | ||
/build/ | ||
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coverage/* | ||
!coverage/.gdignore | ||
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.godot/ | ||
bin/ | ||
obj/ | ||
.generated/ | ||
.vs/ | ||
.DS_Store | ||
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*.translation | ||
~*.* |
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{ | ||
"recommendations": [ | ||
"alfish.godot-files", | ||
"christian-kohler.path-intellisense", | ||
"DavidAnson.vscode-markdownlint", | ||
"EditorConfig.EditorConfig", | ||
"gurumukhi.selected-lines-count", | ||
"jjkim.gdscript", | ||
"josefpihrt-vscode.roslynator", | ||
"ms-dotnettools.csharp", | ||
"selcukermaya.se-csproj-extensions", | ||
"streetsidesoftware.code-spell-checker", | ||
"VisualStudioExptTeam.vscodeintellicode" | ||
] | ||
} |
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{ | ||
"version": "0.2.0", | ||
"configurations": [ | ||
// For these launch configurations to work, you need to setup a GODOT | ||
// environment variable. On mac or linux, this can be done by adding | ||
// the following to your .zshrc, .bashrc, or .bash_profile file: | ||
// export GODOT="/Applications/Godot.app/Contents/MacOS/Godot" | ||
{ | ||
"name": "🕹 Debug Game", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"preLaunchTask": "build", | ||
"program": "${env:GODOT}", | ||
"args": [], | ||
"cwd": "${workspaceFolder}/sandbox/Chickensoft.Platform.Sandbox", | ||
"stopAtEntry": false, | ||
"console": "integratedTerminal" | ||
}, | ||
{ | ||
"name": "🕹 Debug Game (VSCodium)", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"preLaunchTask": "build", | ||
"program": "", | ||
"internalConsoleOptions": "openOnSessionStart", | ||
"pipeTransport": { | ||
"debuggerPath": "${extensionInstallFolder:muhammad-sammy.csharp}/.debugger/netcoredbg/netcoredbg", | ||
"pipeCwd": "${workspaceFolder}/sandbox/Chickensoft.Platform.Sandbox", | ||
"pipeProgram": "${env:GODOT}", | ||
"pipeArgs": [ | ||
"--debug" | ||
] | ||
}, | ||
"osx": { | ||
"pipeTransport": { | ||
// netcoredbg for Apple Silicon isn't included with the VSCodium C# | ||
// extension. You must clone it, build it, and setup the path to it. | ||
// You'll need homebrew, cmake, and clang installed. | ||
// | ||
// --------------------------------------------------------------- // | ||
// | ||
// git clone https://github.com/Samsung/netcoredbg.git | ||
// cd netcoredbg | ||
// mkdir build | ||
// cd build | ||
// CC=clang CXX=clang++ cmake .. -DCMAKE_INSTALL_PREFIX=$PWD/../bin | ||
// | ||
// In your ~/.zshrc file, add the following line and adjust the path: | ||
// | ||
// export NETCOREDBG="/path/to/netcoredbg/bin/netcoredbg" | ||
// | ||
"debuggerPath": "${env:NETCOREDBG}", | ||
"pipeCwd": "${workspaceFolder}/sandbox/Chickensoft.Platform.Sandbox", | ||
"pipeProgram": "${env:GODOT}", | ||
"pipeArgs": [ | ||
"--debug" | ||
] | ||
} | ||
}, | ||
} | ||
] | ||
} |
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