Releases: caerfinon/KerbinSideRemasteredTLA
Releases · caerfinon/KerbinSideRemasteredTLA
KerbinSideRemasteredTLA
Changes
- Exploration missions can now be completed by multiple vessels. (A vessel that transports other vessels, a separate vessel that submerges on the site, etc) #24
- Working under pressure. Changes to respect Part Pressure Limits #22
- Wrecks in salvage missions now spawn at a depth of 30 meters at the crash site and have neutral buoyancy
- Certification and Survey missions require minimum of 300 meter dives to complete,
- Exploration missions are unchanged in depths due to KK static locations, however, the depths of each waypoint are listed in the contract prior to acceptance so players can determine any additional steps they need to take to reach those goals.
- (Module Manager patches to increase part pressure tolerance may be required but are not provided)
KerbinSideRemasteredTLA
Bug #26
- KSRTLA-CG-ShipRescue mission fails on acceptance.
- the Kerbal Trait assigned to the observer is incorrect.
- Mission is unplayable.
KerbinSideRemasteredTLA
- Changes all passenger Kerbals to use the new traits. Tourists or regular traits are no longer used.
- Citizen, Civil-Servant, or Servicekerbal - The dialog character has been upgraded with appropriate sunglasses and hat
- Optional KK upgrades to the WatrerLaunchedSites marina if you have Kerbin Side Core installed from CKAN
- See additional instructions in file "INSTALL Marina Upgrades.txt"
KerbinSideRemasteredTLA
BugFix
- Exploration missions with .noload dialog graphics are now causing Contract Configurator to throw an exception. Ghosted dialog boxes cannot be cleared from the screen. Changed all .noload files to regular .png files to fix. #18
Changes
- Adds KK hanger facilities to each Coast Guard Base to allow the storage of a single craft under 5 tons in size. #17
KerbinSideRemasteredTLA
Fixes
- Issue #8 Hydrothermal Vent KK static not present in KSP 1.12.1
- problems affects KSP 1.11.2 as well
- Hydrothermal Vent site redesigned
- v1.0.6-RC1 changes
- hides wreck parts in VAB/SPH
- makes universal spawn points in Coast Guard bases invisible
KerbinSideRemasteredTLA
- hiddentech = true for contract specific parts to remove them from VAB/SPH edits.
KerbinSideRemasteredTLA
Fixes
- #15 Salvage mission Optional Parameters are set to "complete in sequence" in error
KerbinSideRemasteredTLA
KerbinSideRemasteredTLA
Fixes
- #13 Misnamed vessel key definition names in Coast Guard missions cause Contract Configurator errors.
KerbinSideRemasteredTLA
Fixes
#9 Dive Site 7 - Sunken Avalon Ruins throws Exception and will not load - RC1
#10 Coast Guard Patrol mission - "Stay at Sea" parameter fails when using Bon Voyage for naval Travel - RC2
#11 Deepsea Salvage mission. Vessels controlled by Bon Voyage collide with wrecks at crash site. - RC3
#12 Salvage1 has incorrect Requirement conditions. Continually repeats - game breaking