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bevy_input_focus types should all be Reflect #17099

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alice-i-cecile opened this issue Jan 2, 2025 · 0 comments · Fixed by #17212
Closed

bevy_input_focus types should all be Reflect #17099

alice-i-cecile opened this issue Jan 2, 2025 · 0 comments · Fixed by #17212
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A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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@alice-i-cecile
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Derive the types, register them, and stick it all behind a feature flag, just like our other crates :)

This is essential to ensure that the types play nice with inspector-style tooling.

@alice-i-cecile alice-i-cecile added A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! labels Jan 2, 2025
@alice-i-cecile alice-i-cecile added this to the 0.16 milestone Jan 2, 2025
github-merge-queue bot pushed a commit that referenced this issue Jan 7, 2025
# Objective

Fixes #17099.

## Solution

Derive, register, and feature flag.

## Testing

Ran CI.
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Labels
A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
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