bevy_input_focus types should all be Reflect
#17099
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Milestone
Derive the types, register them, and stick it all behind a feature flag, just like our other crates :)
This is essential to ensure that the types play nice with inspector-style tooling.
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