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loop detection shouldn't be on by default
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bbbradsmith committed Mar 30, 2019
1 parent 4549f5b commit 35f27d7
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Showing 2 changed files with 3 additions and 2 deletions.
3 changes: 2 additions & 1 deletion distribute/nsfplay.txt
Original file line number Diff line number Diff line change
Expand Up @@ -52,12 +52,13 @@ Global options:
STOP_SEC: (s) seconds of silence before auto stop
LOOP_NUM: (#) loops to allow before stopping
AUTO_STOP: 1=automatically stop after silence
AUTO_DETECT: 1=automatically detect loop if no track time is given in the file
DETECT_TIME: (ms) loop detection comparison buffer
DETECT_INT: (ms) jitter allowed between time comparisons in loop detection
DETECT_ALT: 1=use alternate loop detection algorithm
LPF: 0-400 lowpass filter strength (0=off, 112=default, 400=full)
HPF: 0-256 highpass filter strength (256=off, 164=default, 0=full)
TITLE_FORMAT: title string format (see below), default: %L (%n/%e) %T - %A
DETECT_ALT: 1=use alternate loop detection algorithm
VSYNC_ADJUST: 1=ignore NSF frame length setting
MULT_SPEED: clock multiplier (256 = no multiplier)
NTSC_BASECYCLES: NTSC master clock speed
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2 changes: 1 addition & 1 deletion xgm/player/nsf/nsfconfig.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@ NSFPlayerConfig::NSFPlayerConfig () : PlayerConfig ()
CreateValue("STOP_SEC", 3);
CreateValue("LOOP_NUM", 2);
CreateValue("AUTO_STOP", 1);
CreateValue("AUTO_DETECT", 1);
CreateValue("AUTO_DETECT", 0);
CreateValue("DETECT_TIME", 30*1000);
CreateValue("DETECT_INT", 5000);
CreateValue("LPF", 112);
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