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Minor reordering for clarity
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jstone-lucasfilm authored Mar 14, 2024
1 parent c269dd6 commit d22c476
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2 changes: 1 addition & 1 deletion source/MaterialXGenShader/HwShaderGenerator.h
Original file line number Diff line number Diff line change
Expand Up @@ -71,9 +71,9 @@ Uniform variables :
$envMatrix u_envMatrix mat4 Rotation matrix for the environment.
$envIrradiance u_envIrradiance sampler2D Sampler for the texture used for diffuse environment lighting.
$envRadiance u_envRadiance sampler2D Sampler for the texture used for specular environment lighting.
$envLightIntensity u_envLightIntensity float Linear multiplier for environment lighting
$envRadianceMips u_envRadianceMips int Number of mipmaps used on the specular environment texture.
$envRadianceSamples u_envRadianceSamples int Samples to use if Filtered Importance Sampling is used for specular environment lighting.
$envLightIntensity u_envLightIntensity float Linear multiplier for environment lighting
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