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<?xml version="1.0"?> | ||
<materialx version="1.38"> | ||
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<gooch_shade name="default_gooch" type="color3"> | ||
<input name="shininess" type="float" value="32" /> | ||
<input name="warm_color" type="color3" value="0.8, 0.8, 0.7" /> | ||
<input name="cool_color" type="color3" value="0.3, 0.3, 0.8" /> | ||
<input name="specular_intensity" type="float" value="1" /> | ||
<input name="shininess" type="float" value="64" /> | ||
</gooch_shade> | ||
<surface_unlit name="unlit_surface" type="surfaceshader"> | ||
<input name="emission_color" type="color3" nodename="default_gooch" /> | ||
<input name="opacity" type="float" value="1.0" /> | ||
</surface_unlit> | ||
<surfacematerial name="default_gooch_material" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="unlit_surface" /> | ||
<input name="displacementshader" type="displacementshader" value="" /> | ||
</surfacematerial> | ||
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<gooch_shade name="red_blue_gooch" type="color3"> | ||
<input name="warm_color" type="color3" value="1, 0, 0" /> | ||
<input name="cool_color" type="color3" value="0, 2.38419e-07, 1" /> | ||
<input name="specular_intensity" type="float" value="0.999" /> | ||
<input name="shininess" type="float" value="32" /> | ||
<input name="light_direction" type="vector3" value="1, -0.5, -0.5" /> | ||
<input name="warm_color" type="color3" value="0.9, 0.1, 0.1" /> | ||
<input name="cool_color" type="color3" value="0.1, 0.1, 0.9" /> | ||
<input name="specular_intensity" type="float" value="1" /> | ||
<input name="shininess" type="float" value="64" /> | ||
</gooch_shade> | ||
<surface_unlit name="unlit_surface2" type="surfaceshader"> | ||
<surface_unlit name="redblue_gooch_surface" type="surfaceshader"> | ||
<input name="emission_color" type="color3" nodename="red_blue_gooch" /> | ||
<input name="opacity" type="float" value="1.0" /> | ||
</surface_unlit> | ||
<surfacematerial name="redblue_gooch_material" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="unlit_surface2" /> | ||
<input name="displacementshader" type="displacementshader" value="" /> | ||
</surfacematerial> | ||
<nodegraph name="NG_gooch_warm_cool" type="color3"> | ||
<input name="diffuse_color" type="color3" value="1, 1, 1" doc="Diffuse Color" uiname="Diffuse Color" /> | ||
<input name="blue_tone" type="float" value="0.4" uimin="0" uimax="1" doc="Blue tone" uiname="Blue Tone" /> | ||
<input name="yellow_tone" type="float" value="0.4" uimin="0" uimax="1" doc="Yellow Tone" uiname="Yellow Tone" /> | ||
<input name="diffuse_blue_strength" type="float" value="0.2" uimin="0" uimax="1" doc="Diffuse Blue Strength" uiname="Diffuse Blue Strength" /> | ||
<input name="diffuse_yellow_strength" type="float" value="0.6" doc="Luminance Shift" uiname="Diffuse Yellow Strength" /> | ||
<swizzle name="swizzle_float_color3" type="color3"> | ||
<input name="in" type="float" interfacename="blue_tone" /> | ||
<input name="channels" type="string" value="00b" /> | ||
</swizzle> | ||
<swizzle name="swizzle_float_color4" type="color3"> | ||
<input name="in" type="float" interfacename="yellow_tone" /> | ||
<input name="channels" type="string" value="rg0" /> | ||
</swizzle> | ||
<add name="k_cool" type="color3"> | ||
<input name="in1" type="color3" nodename="multiply_color3FA3" /> | ||
<input name="in2" type="color3" nodename="swizzle_float_color3" /> | ||
</add> | ||
<add name="k_warm" type="color3"> | ||
<input name="in2" type="color3" nodename="swizzle_float_color4" /> | ||
<input name="in1" type="color3" nodename="multiply_color3FA2" /> | ||
</add> | ||
<multiply name="multiply_color3FA2" type="color3"> | ||
<input name="in2" type="float" interfacename="diffuse_yellow_strength" /> | ||
<input name="in1" type="color3" interfacename="diffuse_color" /> | ||
</multiply> | ||
<multiply name="multiply_color3FA3" type="color3"> | ||
<input name="in1" type="color3" interfacename="diffuse_color" /> | ||
<input name="in2" type="float" interfacename="diffuse_blue_strength" /> | ||
</multiply> | ||
<output name="out_cool" type="color3" nodename="k_cool" /> | ||
<output name="out_warm" type="color3" nodename="k_warm" /> | ||
</nodegraph> | ||
<gooch_shade name="gooch_shad3e" type="color3"> | ||
<input name="cool_color" type="color3" output="out_cool" nodegraph="NG_gooch_warm_cool" /> | ||
<input name="warm_color" type="color3" output="out_warm" nodegraph="NG_gooch_warm_cool" /> | ||
<input name="light_direction" type="vector3" value="1, -0.5, -0.5" /> | ||
<input name="shininess" type="float" value="32" /> | ||
</gooch_shade> | ||
<surface_unlit name="unlit_surface3" type="surfaceshader"> | ||
<input name="emission_color" type="color3" nodename="gooch_shad3e" /> | ||
<input name="opacity" type="float" value="1.0" /> | ||
</surface_unlit> | ||
<surfacematerial name="surfacematerial3" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="unlit_surface3" /> | ||
<input name="displacementshader" type="displacementshader" value="" /> | ||
<input name="surfaceshader" type="surfaceshader" nodename="redblue_gooch_surface" /> | ||
</surfacematerial> | ||
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</materialx> |