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Test for matching implementation count
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Just a test to see if hardcoded expected skip count does influence overall implementation counters and failure to match.
Testing for glsl only.
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zicher3d committed Mar 11, 2024
1 parent c3e00d5 commit 12e011f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/MaterialXTest/MaterialXGenGlsl/GenGlsl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ TEST_CASE("GenShader: GLSL Implementation Check", "[genglsl]")

mx::StringSet generatorSkipNodeTypes;
mx::StringSet generatorSkipNodeDefs;
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 47);
GenShaderUtil::checkImplementations(context, generatorSkipNodeTypes, generatorSkipNodeDefs, 48);
}

TEST_CASE("GenShader: GLSL Unique Names", "[genglsl]")
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