GLUCOSE is a universal, flexible, and highly adaptable game framework built on Unreal Engine 5's Lyra Sample Game project. Its purpose is to provide customizable gameplay systems for games of any genre, style, and complexity.
- Modular Gameplay Systems:
Customize systems like inventory, quests, combat, and more to fit your game's needs. - Genre-Agnostic Design:
Configure gameplay systems for action games, RPGs, platformers, simulators, or any other genre. - Extensibility:
Supports both C++ and Blueprint workflows, offering flexibility for developers of all skill levels. - Scalability:
Designed for single-player and multiplayer projects with scalability in mind.
GLUCOSE aims to simplify the development process by providing reusable and customizable systems that can be tailored to fit any game, regardless of its style or scope.
When downloading source code from git, the content folders are included.
For more information please visit the Unreal Engine Lyra documentation