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[UE]修复在windows下使用远程IOS编译,变量名重名导致的编译失败 #1626

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Jan 5, 2024
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6 changes: 3 additions & 3 deletions unreal/Puerts/Source/JsEnv/Private/JsEnvImpl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -345,9 +345,9 @@ FJsEnvImpl::FJsEnvImpl(std::shared_ptr<IJSModuleLoader> InModuleLoader, std::sha
if (!InFlags.IsEmpty())
{
#if !defined(WITH_NODEJS) && !defined(WITH_QUICKJS)
TArray<FString> Flags;
InFlags.ParseIntoArray(Flags, TEXT(" "));
for (auto& Flag : Flags)
TArray<FString> FlagArray;
InFlags.ParseIntoArray(FlagArray, TEXT(" "));
for (auto& Flag : FlagArray)
{
static FString Max_Old_Space_Size_Name(TEXT("--max-old-space-size="));
if (Flag.StartsWith(Max_Old_Space_Size_Name))
Expand Down