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[UE]修复在windows下使用远程IOS编译,变量名重名导致的编译失败 #720

[UE]修复在windows下使用远程IOS编译,变量名重名导致的编译失败

[UE]修复在windows下使用远程IOS编译,变量名重名导致的编译失败 #720

name: clang-format Check
on:
push:
paths:
- unreal/Puerts/Source/**
- .clang-format
pull_request:
paths:
- unreal/Puerts/Source/**
- .clang-format
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
strategy:
matrix:
path:
- check: 'unreal/Puerts/Source'
exclude: 'WasmCore/ThirdPart'
steps:
- uses: actions/checkout@v3
- name: Run clang-format style check
uses: jidicula/[email protected]
with:
clang-format-version: '12'
check-path: ${{ matrix.path['check'] }}
exclude-regex: ${{ matrix.path['exclude'] }}