[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j… #870
Annotations
10 errors
unity/test/Src/Cases/WebsocketTest.cs#L140
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/WebsocketTest.cs#L146
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/WebsocketTest.cs#L157
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/WebsocketTest.cs#L167
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/WebsocketTest.cs#L169
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/MultiTest.cs#L196
'Assert' does not contain a definition for 'True'
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unity/test/Src/Cases/LazyWeakCJSTest.cs#L26
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/LazyWeakCJSTest.cs#L39
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/LazyWeakCJSTest.cs#L61
'Assert' does not contain a definition for 'AreEqual'
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unity/test/Src/Cases/LazyWeakCJSTest.cs#L71
'Assert' does not contain a definition for 'AreEqual'
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