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Update Pre-Release Save Format.md
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Signed-off-by: Dexrn ZacAttack <[email protected]>
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DexrnZacAttack authored Oct 25, 2024
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### Upgrading
- These save files can be upgraded to the new format, working in atleast TU0, does not work in TU75.
- Upgrading a world in this format will usually leave a "players_" file, they likely used _ as a seperator for subfolders. This also means you will lose your player data upon loading a save in a newer version.
- Upgrading a world in this format will usually leave a "players_" file. This also means you will lose your player data upon loading a save in a newer version.
- When upgraded, the timestamps of all the files are set to 0L.

### Save file structure
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| File Offset | 0x04 (uint) | Offset of file in bytes

> [!WARNING]
> There may be index data [inside file data](https://github.com/user-attachments/assets/e44eea94-41a9-42cf-8386-f84ac9565cff)
> I assume that these versions might not remove index data from files as usually it'd probably get overwritten or not read at all...
> This may cause issues when attempting to parse these files though.
> There may be index data [at the end of NBT file data](https://github.com/user-attachments/assets/e44eea94-41a9-42cf-8386-f84ac9565cff)
> I assume that these versions might not remove index data from files as usually it'd not get read at all...

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