Font supersampling - blurry text fix #97
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I've made some changes locally to stop text from appearing blurry when at >100% zoom. I've referred to this a "text supersampling" in code and it's configurable in the main.go global variables (currently set to a factor of 8, but that can be tweaked)
Comparison screenshots at 1440p fullscreen:
Before/after with default font:
Before/after with pixel font (excel.ttf):
It works by making the rendertexture created by
textRenderer.RenderText
a lot larger, and then scaling it back down to the correct size in the label rendering logic inDraw()
in gui.go. Before this change,textRenderer.RenderText
was creating renderTextures that were only 32px tall, which made the text look blurry.This PR also increased the size of the glyphs from 48 to 128 in common.go (128 might be overkill, could probably be reduced a bit without causing much issue)
Hope this helps!