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layout: page | ||
title: Raytracer from Scratch | ||
description: Write a Raytracer for a scene developed in OpenGL and optimize it using CUDA | ||
importance: 1 | ||
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| Project Domains | Mentors | Project Difficulty | | ||
|----------------------------------------------|---------------------------------|--------------------| | ||
| OpenGL, CUDA, Graphics programming | Anish Mahadevan | Medium | | ||
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### Project Description | ||
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The project's goal is to create a ray tracer from scratch and apply it to a scene that has been optimized with graphics programming (CUDA) and displayed with OpenGL. This project employs ray tracing mathematics, implemented in a CUDA kernel for optimal speed, to implement shadows, reflections, and textures. It then applies the texture to an OpenGL-rendered scene.An interactive introduction to graphics programming and ray tracing is provided by this project. | ||
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### Prerequisties | ||
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- Good knowledge of C++ | ||
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### Resources | ||
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- [OpenGL](https://opengl.org/) | ||
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- [CUDA](https://github.com/csc-training/CUDA/blob/master/course-material/intro-to-cuda-csc.pdf) | ||
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- [Ray Tracers](https://developer.nvidia.com/discover/ray-tracing) | ||
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