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The MIT License (MIT) | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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--[[ | ||
Public domain: | ||
Copyright (C) 2017 by Matthias Richter <[email protected]> | ||
Permission to use, copy, modify, and/or distribute this software for any | ||
purpose with or without fee is hereby granted. | ||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH | ||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | ||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
PERFORMANCE OF THIS SOFTWARE. | ||
]]-- | ||
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return function(moonshine) | ||
local radius_x, radius_y = 3, 3 | ||
local shader = love.graphics.newShader[[ | ||
extern vec2 direction; | ||
extern number radius; | ||
vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { | ||
vec4 c = vec4(0.0); | ||
for (float i = -radius; i <= radius; i += 1.0) | ||
{ | ||
c += Texel(texture, tc + i * direction); | ||
} | ||
return c / (2.0 * radius + 1.0) * color; | ||
}]] | ||
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local setters = {} | ||
setters.radius = function(v) | ||
if type(v) == "number" then | ||
radius_x, radius_y = v, v | ||
elseif type(v) == "table" and #v >= 2 then | ||
radius_x, radius_y = tonumber(v[1] or v.h or v.x), tonumber(v[2] or v.v or v.y) | ||
else | ||
error("Invalid argument `radius'") | ||
end | ||
end | ||
setters.radius_x = function(v) radius_x = tonumber(v) end | ||
setters.radius_y = function(v) radius_y = tonumber(v) end | ||
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local draw = function(buffer) | ||
shader:send('direction', {1 / love.graphics.getWidth(), 0}) | ||
shader:send('radius', math.floor(radius_x + .5)) | ||
moonshine.draw_shader(buffer, shader) | ||
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shader:send('direction', {0, 1 / love.graphics.getHeight()}) | ||
shader:send('radius', math.floor(radius_y + .5)) | ||
moonshine.draw_shader(buffer, shader) | ||
end | ||
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return moonshine.Effect{ | ||
name = "boxblur", | ||
draw = draw, | ||
setters = setters, | ||
defaults = {radius = 3} | ||
} | ||
end |
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--[[ | ||
Public domain: | ||
Copyright (C) 2017 by Matthias Richter <[email protected]> | ||
Permission to use, copy, modify, and/or distribute this software for any | ||
purpose with or without fee is hereby granted. | ||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH | ||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | ||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
PERFORMANCE OF THIS SOFTWARE. | ||
]]-- | ||
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return function(moonshine) | ||
local shader = love.graphics.newShader[[ | ||
extern vec2 direction; | ||
vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) | ||
{ | ||
return color * vec4( | ||
Texel(texture, tc - direction).r, | ||
Texel(texture, tc).g, | ||
Texel(texture, tc + direction).b, | ||
1.0); | ||
}]] | ||
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local angle, radius = 0, 0 | ||
local setters = { | ||
angle = function(v) angle = tonumber(v) or 0 end, | ||
radius = function(v) radius = tonumber(v) or 0 end | ||
} | ||
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local draw = function(buffer, effect) | ||
local dx = math.cos(angle) * radius / love.graphics.getWidth() | ||
local dy = math.sin(angle) * radius / love.graphics.getHeight() | ||
shader:send("direction", {dx,dy}) | ||
moonshine.draw_shader(buffer, shader) | ||
end | ||
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return moonshine.Effect{ | ||
name = "chromasep", | ||
draw = draw, | ||
setters = setters, | ||
defaults = {angle = 0, radius = 0} | ||
} | ||
end |
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--[[ | ||
Public domain: | ||
Copyright (C) 2017 by Matthias Richter <[email protected]> | ||
Permission to use, copy, modify, and/or distribute this software for any | ||
purpose with or without fee is hereby granted. | ||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH | ||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | ||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
PERFORMANCE OF THIS SOFTWARE. | ||
]]-- | ||
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return function(moonshine) | ||
local shader = love.graphics.newShader[[ | ||
extern vec3 factors; | ||
vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { | ||
return vec4(factors, 1.0) * Texel(texture, tc) * color; | ||
}]] | ||
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local setters = {} | ||
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return moonshine.Effect{ | ||
name = "colorgradesimple", | ||
shader = shader, | ||
setters = {factors = function(v) shader:send("factors", v) end}, | ||
defaults = {factors = {1,1,1}} | ||
} | ||
end |
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--[[ | ||
Public domain: | ||
Copyright (C) 2017 by Matthias Richter <[email protected]> | ||
Permission to use, copy, modify, and/or distribute this software for any | ||
purpose with or without fee is hereby granted. | ||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH | ||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | ||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
PERFORMANCE OF THIS SOFTWARE. | ||
]]-- | ||
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return function(moonshine) | ||
-- Barrel distortion adapted from Daniel Oaks (see commit cef01b67fd) | ||
-- Added feather to mask out outside of distorted texture | ||
local distortionFactor | ||
local shader = love.graphics.newShader[[ | ||
extern vec2 distortionFactor; | ||
extern vec2 scaleFactor; | ||
extern number feather; | ||
vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px) { | ||
// to barrel coordinates | ||
uv = uv * 2.0 - vec2(1.0); | ||
// distort | ||
uv *= scaleFactor; | ||
uv += (uv.yx*uv.yx) * uv * (distortionFactor - 1.0); | ||
number mask = (1.0 - smoothstep(1.0-feather,1.0,abs(uv.x))) | ||
* (1.0 - smoothstep(1.0-feather,1.0,abs(uv.y))); | ||
// to cartesian coordinates | ||
uv = (uv + vec2(1.0)) / 2.0; | ||
return color * Texel(tex, uv) * mask; | ||
} | ||
]] | ||
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local setters = {} | ||
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setters.distortionFactor = function(v) | ||
assert(type(v) == "table" and #v == 2, "Invalid value for `distortionFactor'") | ||
distortionFactor = {unpack(v)} | ||
shader:send("distortionFactor", v) | ||
end | ||
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setters.x = function(v) setters.distortionFactor{v, distortionFactor[2]} end | ||
setters.y = function(v) setters.distortionFactor{distortionFactor[1], v} end | ||
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setters.scaleFactor = function(v) | ||
if type(v) == "table" and #v == 2 then | ||
shader:send("scaleFactor", v) | ||
elseif type(v) == "number" then | ||
shader:send("scaleFactor", {v,v}) | ||
else | ||
error("Invalid value for `scaleFactor'") | ||
end | ||
end | ||
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setters.feather = function(v) shader:send("feather", v) end | ||
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local defaults = { | ||
distortionFactor = {1.06, 1.065}, | ||
feather = 0.02, | ||
scaleFactor = 1, | ||
} | ||
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return moonshine.Effect{ | ||
name = "crt", | ||
shader = shader, | ||
setters = setters, | ||
defaults = defaults | ||
} | ||
end |
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@@ -0,0 +1,52 @@ | ||
--[[ | ||
Public domain: | ||
Copyright (C) 2017 by Matthias Richter <[email protected]> | ||
Permission to use, copy, modify, and/or distribute this software for any | ||
purpose with or without fee is hereby granted. | ||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH | ||
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND | ||
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | ||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR | ||
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR | ||
PERFORMANCE OF THIS SOFTWARE. | ||
]]-- | ||
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return function(moonshine) | ||
local shader = love.graphics.newShader[[ | ||
extern vec4 tint; | ||
extern number strength; | ||
vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { | ||
color = Texel(texture, tc); | ||
number luma = dot(vec3(0.299, 0.587, 0.114), color.rgb); | ||
return mix(color, tint * luma, strength); | ||
}]] | ||
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local setters = {} | ||
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setters.tint = function(c) | ||
assert(type(c) == "table" and #c == 3, "Invalid value for `tint'") | ||
shader:send("tint", { | ||
(tonumber(c[1]) or 0) / 255, | ||
(tonumber(c[2]) or 0) / 255, | ||
(tonumber(c[3]) or 0) / 255, | ||
1 | ||
}) | ||
end | ||
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setters.strength = function(v) | ||
shader:send("strength", math.max(0, math.min(1, tonumber(v) or 0))) | ||
end | ||
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local defaults = {tint = {255,255,255}, strength = 0.5} | ||
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return moonshine.Effect{ | ||
name = "desaturate", | ||
shader = shader, | ||
setters = setters, | ||
defaults = defaults | ||
} | ||
end |
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