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Merge pull request #39 from PisterLab/titan/build_linux #225

Merge pull request #39 from PisterLab/titan/build_linux

Merge pull request #39 from PisterLab/titan/build_linux #225

Triggered via push February 28, 2025 04:10
Status Success
Total duration 8m 58s
Artifacts 3

build.yaml

on: push
Matrix: buildForAllSupportedPlatforms
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10 errors and 4 warnings
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
Build for StandaloneWindows64
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on d3d11)
Build for StandaloneOSX
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on metal)
Build for StandaloneLinux64
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on vulkan)
Build for StandaloneLinux64
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on glcore)

Artifacts

Produced during runtime
Name Size
Build-StandaloneLinux64
47.1 MB
Build-StandaloneOSX
55.4 MB
Build-StandaloneWindows64
45.6 MB