Merge pull request #39 from PisterLab/titan/build_linux #225
Annotations
10 errors and 4 warnings
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
|
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
|
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
|
Build for StandaloneWindows64
Shader error in 'StpSetup': DXC: can only use DXC to target D3D from the Windows Editor. If DXC use is not intended, make sure no built shaders have DXC enabled explicitly via '#pragma use_dxc d3d11', '#pragma use_dxc' or implicitly via '#pragma require' with feature arguments that are only available through DXC. at kernel StpSetup
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Build for StandaloneWindows64
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on d3d11)
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Build for StandaloneOSX
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on metal)
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Build for StandaloneLinux64
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on vulkan)
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Build for StandaloneLinux64
Shader warning in 'Universal Render Pipeline/2D/Sprite-Unlit-Default': use of potentially uninitialized variable (UnitySkinSprite) at /github/workspace/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl(35) (on glcore)
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Build-StandaloneLinux64
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47.1 MB |
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Build-StandaloneOSX
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55.4 MB |
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Build-StandaloneWindows64
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45.6 MB |
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