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Vic2 to HoI4 0.1A

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@Idhrendur Idhrendur released this 05 Sep 20:23
· 1497 commits to master since this release

In addition to fixing several bugs, this release has focused on state-level items (as will all releases until 0.2).

More flags are brought over from Vic2, though we can still use some help in getting the rest of them (see the "How you can help" section for details). In cases where we have permission from the creator, we simply use the flags from a Vic2 mod you've played with. So far we've done this with PDM, NNM, and Divergences. If you'd like your mod's flags to be used when a game is converted from your mod, let me know. If you think there's a mod I should add, let me know so I can ask the creator. And if you know how to contact the creator of HPM so I can ask permission, please please let me know how.

Manpower conversion has been reviewed and touched up. You can check the log file after converting to see how much manpower there is in your converted game, and if you feel its too high or low, there's an option to adjust it.

Factory conversion has been greatly reworked. In the log file, there's a report of how many factories ended up in the converted world. There's a hidden option you can set in the configuration file to make the converter create a more detailed report. There's an option to tweak the amount of factories in the world. And there's an option that should allow for better balancing of industry between nations.

Victory points have been much improved. All states get a VP with a value of one. If the state is a core of its owner, it gets the value increased by two. Capital states get five more added to their VP, with Vic2 great powers getting an additional five. After that, capital VPs are handed out based on a country's relative strength in the world, the strongest getting 30. Let me know how the VPs work out. They also have names now. And they may end up positioned a bit oddly. You can help fix that (see the "How you can help" section below).

Localisations have been improved. Spanish, French, and German directly pull those languages from Vic2 instead of copying the English. Polish, Russian, and Brazilian Portuguese copy English instead of having nothing. Unfortunately, those languages aren't in Vic2 at all, so copying one of the four that is there is as good as I can do. If one of the other four would be better than English, let me know so I can fix it.

I've updated the FAQ with questions people have asked.

And I've cleaned up the code a bunch. If you've tried to help with programming before and just gotten confused, it's somewhat better now.

How you can help
Programmers: we can always use more programmers. The converter itself is in C++, and the tools that go with it are in C#. And if you know anything about parsing tools like lex and yacc, I’m curious to try replacing our Boost::Spirit-based parser (but don’t have the time to try it myself).
Map-staring experts: with the changes to victory points, its clear that the province mappings need more work. The order that HoI4 provinces are linked make a difference for where things like VPs end up, so if you can update province mappings (and send me the file) for areas you know, that'd be helpful. Also, there's a plan for resources that needs the creation of a data file with the locations of all potential resources world-wide. If you'd like to help creating it, that could make sure I'm actually able to convert resources in a better way.
Flag-lovers: For reasons that have been discussed in boring detail on the development thread, we can't use flags from Vic2 itself. From what I understand, the converter can use PDM's flags as long as we put a note in the readme file. But I'm worried there might be cases where the PDM tags don't match the Vic2 tags and the flags would be wrong. If someone could check to make sure that's not true (or document the cases where it is), I can add those flags and make lots of errors go away.
Artists: We're going to eventually need lots of leader portraits for as many Vic2 cultures as possible. If you want to get a head start on creating them, it'd be very helpful. As well, if you want to create flags we're missing, that'd also be great. Especially as we have more ideologies than the base game, and some just reuse flags from other ideologies, which is boring. :-P
Testers: Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. And if you have professional experience in testing, well, I'm sure we could be doing things far better. Tell me how!
Modders: We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.
Everyone: We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.

Limitations
Lots of balancing left to do
Lots of errors if you put HoI4 in debug mode
County flags sometimes 'flicker'
Sometimes it crashes while outputting the mod. Just try converting again.