Blast 1.1.4
nvidia-bgaldrikian
released this
26 Nov 16:12
·
22 commits
to master
since this release
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Blast(tm) SDK 1.1.4 (24-Oct-2018)
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Changes
- Unity plugin example updated to work with latest Blast SDK.
New Features
- Authoring tools:
- Island detection function islandDetectionAndRemoving has a new parameter, createAtNewDepth.
- Bonds created between island-based chunks.
- Added "agg" (aggregate) commandline switch to AuthoringTool. This allows multiple convex hulls per chunk to be generated.
- Damage pattern authoring interface.
Bug fixes
- Build working on later C++ versions (e.g. deprecated UINT32_MAX removed).
- Authoring tools:
- Fixed .obj material loading when obj folder is same as working directory.
- Degenerate face generation fix.
- Fixed memory leak in FractureTool.
- Proper memory releasing in samples.
- Single-actor serialization bugfix when actor has world bonds.
- Updated PhysX package for Win64 (vc14 and vc15) and Linux64 to 3.4.24990349, improving GRB behavior and fixing GRB crash/failure on Volta and Turing.
- Documented JSON collision export option introduced in previous version.
Known Issues
- Damage shaders in extensions can miss bonds if the damage volume is too small.
- Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.