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Blast 1.1.4

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@nvidia-bgaldrikian nvidia-bgaldrikian released this 26 Nov 16:12
· 22 commits to master since this release

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Blast(tm) SDK 1.1.4 (24-Oct-2018)
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Changes

  • Unity plugin example updated to work with latest Blast SDK.

New Features

  • Authoring tools:
    • Island detection function islandDetectionAndRemoving has a new parameter, createAtNewDepth.
    • Bonds created between island-based chunks.
    • Added "agg" (aggregate) commandline switch to AuthoringTool. This allows multiple convex hulls per chunk to be generated.
    • Damage pattern authoring interface.

Bug fixes

  • Build working on later C++ versions (e.g. deprecated UINT32_MAX removed).
  • Authoring tools:
    • Fixed .obj material loading when obj folder is same as working directory.
    • Degenerate face generation fix.
    • Fixed memory leak in FractureTool.
  • Proper memory releasing in samples.
  • Single-actor serialization bugfix when actor has world bonds.
  • Updated PhysX package for Win64 (vc14 and vc15) and Linux64 to 3.4.24990349, improving GRB behavior and fixing GRB crash/failure on Volta and Turing.
  • Documented JSON collision export option introduced in previous version.

Known Issues

  • Damage shaders in extensions can miss bonds if the damage volume is too small.
  • Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.