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Mortimyrrh/MatrixShader

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Matrix Shader

Yet another matrix rain git repo - this is my first time using shaders and webgl

The plan is to create a simple GLSL shader that generates clasic matrix rain.

Live Demo

https://mortimyrrh.github.io/MatrixShader/

Links

Basic Webgl Context and Interactive Cube (all boiler plate code is from here) https://www.tutorialspoint.com/webgl/webgl_interactive_cube.htm

Basic Triangle Tutorial https://aralroca.com/blog/first-steps-in-webgl

Editor https://thebookofshaders.com/edit.php

Exsamples https://glslsandbox.com/

GLSL Referance https://learnopengl.com/Getting-started/Shaders

text https://learnopengl.com/In-Practice/Text-Rendering

Simmilar Work https://shahriyarshahrabi.medium.com/shader-studies-matrix-effect-3d2ead3a84c5 https://www.shadertoy.com/view/ldccW4

Graphics Pipline

stages of the pipeline from https://learnopengl.com/Getting-started/Hello-Triangle

Credit

Tree vector http://cliparts.co/tree-silhouette-images

Todo

(Done) - make a basic webgl canvas page. (In Progress) - make basic triangle vector/fragment shader

  • make tree vector shader
  • make matrix rain fragment shader Stretch goal
  • get it in to Minecraft take some pics

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Yet another matrix rain git repo - my first time using shaders

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