A small demo built in Godot 4.1+ that attempts to recreate how it feels to rocket-jump around in Team Fortress 2. As it stands, it's pretty close. Collisions are almost entirely broken. Things like bunny-hopping may also be intentionally turned on (they're pretty fun to mess around with).
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Do not judge this code quality.
This repository has not been originally designed to be visible by the public, but I'm putting it out there. It could be useful as a general point of reference. Full support for this demo, as well as additional features (such as multiplayer) should not be taken for granted.
You can try a considerably stripped out version of this project on a Chromium web browser by clicking here. Alternatively, download a build from the releases.
Beware: Some actions may become outdated.
Key | Action |
---|---|
WASD | Move |
Jump | Jump |
Shift or CTRL | Crouch |
Left Click | Use Weapon |
R | Charge!! |
1 | Switch to Rocket Launcher |
2 | Switch to Shotgun |
3 | Switch to Shovel |
4 | Switch to Grenade Launcher |
Key | Action | ... |
---|---|---|
\ | Restart current scene | ... It's the button below ESC |
F2 | Change map to itemtest |
|
CTRL + F2 | Change map to koth_harvest_final |
Not available in web demo. This can take a while to load. |
SHIFT + F2 | Change map to pl_minepit |
Not available in web demo. This can take a while to load. |
Key | Action |
---|---|
F1 | Toggle first person model |
F3 | Toggle debug label |
F4 | Toggle bunny hopping |
F5 | Change camera mode |
N or E | Toggle noclip |
Page Up/Down | Change time scale |
CTRL + F3 | Toggle Hammer Units/Meters |
SHIFT + F3 | Toggle explosion radius & collisions display |
F | Spawn fake player |
M | Mute audio |
My Twitter: https://twitter.com/DoodlingMicky
This project is primarily based off the work of aneacsu in this blog(See also this video), as well as my prior experience with Team Fortress Unity.
- Maps ripped through GodotVMF and BSPSRC.
pl_minepit
created by Csand1- Sound effects ripped and organized by Broly9990, Cooper B. Chance, Irockz, KIZ, Undeadbraindead:
at the Source Resource; - Animations created/ported by DJTHED;
- Godot Engine for allowing this;
- The Team Fortress 2 development team for creating a masterpiece;
- Valve Software for... owning a lot of the used assets.