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Add fr_fr translation #262
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"nvidium.options.statistics_level.sections" : "Sections", | ||
"nvidium.options.statistics_level.quads" : "Quads", | ||
"nvidium.options.async_bfs.name" : "Active le bfs asynchrone", | ||
"nvidium.options.async_bfs.tooltip" : "Active le chargement de sections de chunks bfs asynchrone, diminue grandement la latence d'image lors des déplacement, est particulièrement visible avec de plus grandes distances de rendu", |
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"nvidium.options.async_bfs.tooltip" : "Active le chargement de sections de chunks bfs asynchrone, diminue grandement la latence d'image lors des déplacement, est particulièrement visible avec de plus grandes distances de rendu", | |
"nvidium.options.async_bfs.tooltip" : "Active le chargement de sections de chunks bfs asynchrone, diminue grandement la latence d'image lors des déplacements, est particulièrement visible avec de plus grandes distances de rendu", |
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Many typos and other misuses, as a native French I can tell you that I prefer untranalated mods rather than badly translated mods (Nothing too bad globally, I've seen worse)
"nvidium.options.render_fog.name": "Rendu du brouillard", | ||
"nvidium.options.render_fog.tooltip": "Active le rendu du brouillard" |
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"nvidium.options.render_fog.name": "Rendu du brouillard", | |
"nvidium.options.render_fog.tooltip": "Active le rendu du brouillard" | |
"nvidium.options.render_fog.name": "Affichage du brouillard", | |
"nvidium.options.render_fog.tooltip": "Active l'affichage du brouillard" |
"nvidium.options.statistics_level.name" : "Niveau de Statistiques", | ||
"nvidium.options.statistics_level.tooltip" : "Niveau de détail des logs de statistiques, suis le compte du nombre de couches éliminées", | ||
"nvidium.options.statistics_level.none" : "Aucune", |
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"nvidium.options.statistics_level.name" : "Niveau de Statistiques", | |
"nvidium.options.statistics_level.tooltip" : "Niveau de détail des logs de statistiques, suis le compte du nombre de couches éliminées", | |
"nvidium.options.statistics_level.none" : "Aucune", | |
"nvidium.options.statistics_level.name" : "Niveau de statistiques", | |
"nvidium.options.statistics_level.tooltip" : "Niveau de détails des logs de statistiques, suit le compte du nombre de couches éliminées", | |
"nvidium.options.statistics_level.none" : "Aucun", |
"nvidium.options.enable_temporal_coherence.tooltip" : "Supprime les artefacts lors des déplacements", | ||
"nvidium.options.mb" : "%s Mio", | ||
"nvidium.options.translucency_sorting.name" : "Tri de la transparence", | ||
"nvidium.options.translucency_sorting.tooltip" : "Niveau de tri de la transparence, chaque réglage a différents impacts sur la performance et le niveau de qualité visuel. \nAucune: Aucun tri de transparence, aucun impact, le rendu peut être assez mauvais\nSections: Tri de transparence par niveau de section, même niveau de gestion de la transparence que sodium, impact minimal\nQuads: Tri incrémental, tri correctement la géométrie sur plusieurs images, peut causer des glitchs visuels lors du tri.", |
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"nvidium.options.translucency_sorting.tooltip" : "Niveau de tri de la transparence, chaque réglage a différents impacts sur la performance et le niveau de qualité visuel. \nAucune: Aucun tri de transparence, aucun impact, le rendu peut être assez mauvais\nSections: Tri de transparence par niveau de section, même niveau de gestion de la transparence que sodium, impact minimal\nQuads: Tri incrémental, tri correctement la géométrie sur plusieurs images, peut causer des glitchs visuels lors du tri.", | |
"nvidium.options.translucency_sorting.tooltip" : "Niveau de tri de la transparence, chaque réglage a différents impacts sur la performance et le niveau de qualité visuelle. \nAucun: Aucun tri de transparence, aucun impact, le jeu peut devenir plus moche.\nSections: Tri de transparence par niveau de section, même niveau de gestion de la transparence que sodium, impact minimal.\nQuads: Tri incrémental, trie correctement la géométrie sur plusieurs images, peut causer des bogues visuels lors du tri.", |
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bogues isn't something french people actually use, bug is more common
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Well, yes, but "bogue" is also used and is basically the same, even the pronunciation is not far away. The only difference is that it is french. I'm not against the word "bug" either, it's only that using english words in France is more commonly accepted than in Canada for example.
"nvidium.options.max_gpu_memory.name" : "Mémoire gpu maximale", | ||
"nvidium.options.max_gpu_memory.tooltip" : "Mémoire gpu maximale autorisée, commence à décharger des chunks lorsque cette limite est atteinte", | ||
"nvidium.options.enable_temporal_coherence.name" : "Active la cohérence temporelle", |
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"nvidium.options.max_gpu_memory.name" : "Mémoire gpu maximale", | |
"nvidium.options.max_gpu_memory.tooltip" : "Mémoire gpu maximale autorisée, commence à décharger des chunks lorsque cette limite est atteinte", | |
"nvidium.options.enable_temporal_coherence.name" : "Active la cohérence temporelle", | |
"nvidium.options.max_gpu_memory.name" : "Mémoire GPU maximale", | |
"nvidium.options.max_gpu_memory.tooltip" : "Mémoire GPU maximale autorisée, commence à décharger des chunks lorsque cette limite est atteinte", | |
"nvidium.options.enable_temporal_coherence.name" : "Active la cohérence temporelle", | |
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I'm not sure "temporale" is the right word in french, "temporelle" was good
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My apologies. I genuinely thought that it was not related to time, that's why I did this. I'm going to fix it now.
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