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Merge pull request #4523 from LmeSzinc/dev
Add: Event Spring Fashion Festa (raid_20250116)
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bin/cnocr_models/azur_lane_jp/cnocr-v1.2.0-densenet-lite-gru-0093.params
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bin/cnocr_models/azur_lane_jp/cnocr-v1.2.0-densenet-lite-gru-symbol.json
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Original file line number | Diff line number | Diff line change |
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from module.campaign.campaign_base import CampaignBase as CampaignBase_ | ||
from module.ui.page import page_event | ||
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class CampaignBase(CampaignBase_): | ||
def handle_exp_info(self): | ||
# Random background of hits EXP_INFO_B | ||
if self.ui_page_appear(page_event): | ||
return False | ||
return super().handle_exp_info() | ||
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def map_data_init(self, map_): | ||
super().map_data_init(map_) | ||
self.config.override(EnemyPriority_EnemyScaleBalanceWeight='default_mode') |
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from module.logger import logger | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import RoadGrids, SelectedGrids | ||
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from ..campaign_war_archives.campaign_base import CampaignBase | ||
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MAP = CampaignMap('A1') | ||
MAP.shape = 'J6' | ||
MAP.camera_data = ['D2', 'D4', 'G2', 'G4'] | ||
MAP.camera_data_spawn_point = ['D2', 'D4'] | ||
MAP.map_data = """ | ||
++ Me Me ++ ++ ++ ME -- ME ++ | ||
-- -- -- ME -- -- -- -- -- -- | ||
SP -- -- __ -- -- -- -- -- MB | ||
SP -- -- ME -- -- -- -- -- ME | ||
++ -- -- -- ++ -- ME -- ME -- | ||
++ Me Me ++ ++ ME -- ++ ++ ++ | ||
""" | ||
MAP.map_data_loop = """ | ||
++ Me Me ++ ++ ++ ME -- ME ++ | ||
-- -- -- ME -- -- -- -- -- -- | ||
SP -- -- __ -- MS -- MS -- MB | ||
SP -- -- ME -- -- -- -- -- ME | ||
++ -- -- ME ++ -- ME -- ME -- | ||
++ Me Me ++ ++ ME -- ++ ++ ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 1}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1, 'boss': 1}, | ||
{'battle': 4, 'enemy': 1}, | ||
] | ||
MAP.spawn_data_loop = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 1}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1, 'boss': 1}, | ||
{'battle': 4, 'enemy': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ | ||
= MAP.flatten() | ||
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MAP.bouncing_enemy_data = [(C2, C3, C4), ] | ||
MAP.fortress_data = [E3, (E2, F2, F3, E4, F4)] | ||
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class Config: | ||
# ===== Start of generated config ===== | ||
MAP_HAS_MAP_STORY = True | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
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MAP_HAS_FORTRESS = True | ||
MAP_HAS_BOUNCING_ENEMY = True | ||
MAP_SWIPE_MULTIPLY = (1.111, 1.132) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.075, 1.094) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.043, 1.062) | ||
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
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def battle_0(self): | ||
if self.clear_bouncing_enemy(): | ||
return True | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
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return self.battle_default() | ||
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def battle_3(self): | ||
return self.clear_boss() |
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from module.logger import logger | ||
from module.map.map_base import CampaignMap | ||
from module.map.map_grids import RoadGrids, SelectedGrids | ||
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from .a1 import Config as ConfigBase | ||
from ..campaign_war_archives.campaign_base import CampaignBase | ||
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MAP = CampaignMap('A2') | ||
MAP.shape = 'H10' | ||
MAP.camera_data = ['D2', 'E5', 'E7'] | ||
MAP.camera_data_spawn_point = ['D2'] | ||
MAP.map_data = """ | ||
++ -- SP SP -- -- ++ ++ | ||
-- Me -- -- -- Me ++ ++ | ||
Me -- -- -- -- -- Me -- | ||
++ ++ -- __ -- Me -- -- | ||
-- ++ -- -- -- ++ ++ ++ | ||
-- ME -- -- -- -- ME -- | ||
++ ME -- -- -- -- -- MB | ||
-- ME -- ME -- -- ME -- | ||
-- ++ ME -- ME ME ++ ++ | ||
-- -- -- -- -- -- -- ++ | ||
""" | ||
MAP.map_data_loop = """ | ||
++ -- SP SP -- -- ++ ++ | ||
-- Me -- -- -- Me ++ ++ | ||
Me -- -- MS -- -- Me -- | ||
++ ++ -- __ -- Me -- -- | ||
-- ++ -- MS -- ++ ++ ++ | ||
-- ME -- -- ME -- ME -- | ||
++ ME -- -- -- -- -- MB | ||
-- ME -- ME -- -- ME -- | ||
-- ++ ME -- ME ME ++ ++ | ||
-- -- -- -- -- -- -- ++ | ||
""" | ||
MAP.weight_data = """ | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
50 50 50 50 50 50 50 50 | ||
""" | ||
MAP.spawn_data = [ | ||
{'battle': 0, 'enemy': 1}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'enemy': 1, 'boss': 1}, | ||
] | ||
MAP.spawn_data_loop = [ | ||
{'battle': 0, 'enemy': 2, 'siren': 1}, | ||
{'battle': 1, 'enemy': 1}, | ||
{'battle': 2, 'enemy': 1}, | ||
{'battle': 3, 'enemy': 1}, | ||
{'battle': 4, 'enemy': 1, 'boss': 1}, | ||
] | ||
A1, B1, C1, D1, E1, F1, G1, H1, \ | ||
A2, B2, C2, D2, E2, F2, G2, H2, \ | ||
A3, B3, C3, D3, E3, F3, G3, H3, \ | ||
A4, B4, C4, D4, E4, F4, G4, H4, \ | ||
A5, B5, C5, D5, E5, F5, G5, H5, \ | ||
A6, B6, C6, D6, E6, F6, G6, H6, \ | ||
A7, B7, C7, D7, E7, F7, G7, H7, \ | ||
A8, B8, C8, D8, E8, F8, G8, H8, \ | ||
A9, B9, C9, D9, E9, F9, G9, H9, \ | ||
A10, B10, C10, D10, E10, F10, G10, H10, \ | ||
= MAP.flatten() | ||
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MAP.bouncing_enemy_data = [(B3, C3, D3, E3, F3), ] | ||
MAP.fortress_data = [D5, (C5, E5, C6, D6, E6)] | ||
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class Config(ConfigBase): | ||
# ===== Start of generated config ===== | ||
MAP_HAS_MAP_STORY = True | ||
MAP_HAS_FLEET_STEP = True | ||
MAP_HAS_AMBUSH = False | ||
MAP_HAS_MYSTERY = False | ||
# ===== End of generated config ===== | ||
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MAP_SWIPE_MULTIPLY = (1.216, 1.239) | ||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.176, 1.198) | ||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.142, 1.163) | ||
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class Campaign(CampaignBase): | ||
MAP = MAP | ||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' | ||
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def battle_0(self): | ||
if self.clear_bouncing_enemy(): | ||
return True | ||
if self.clear_siren(): | ||
return True | ||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): | ||
return True | ||
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return self.battle_default() | ||
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def battle_4(self): | ||
return self.clear_boss() |
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