Releases: IridescenceTech/Stardust-Celeste
Releases · IridescenceTech/Stardust-Celeste
v0.6 Initial Release
Currently Available
- C++ API via Git Clone / Submodule
- C++ API .a files packaged with Interpreter below.
- Lua Interpreter Binaries below.
What's Changed
- Add utilities submodule by @IridescentRose in #1
- Application (Flow) API by @IridescentRose in #2
- Network driver by @IridescentRose in #4
- Graphics Base Package by @IridescentRose in #5
- Input + Game Utils by @IridescentRose in #6
- Input by @IridescentRose in #7
- Graphics 2D + UI by @IridescentRose in #8
- Swap std::map<>::emplace with std::map<>::insert in FontRederer::add_text() by @MotoLegacy in #10
- FontRenderer: move from std::map to std::vector by @MotoLegacy in #11
- Add mouse wheel as buttons by @Fighter19 in #12
- V0.6 Development Changes by @IridescentRose in #29
- Sprite uvs same order as AnimatedSprite by @psjuan97 in #37
New Contributors
- @IridescentRose made their first contribution in #1
- @MotoLegacy made their first contribution in #10
- @Fighter19 made their first contribution in #12
- @psjuan97 made their first contribution in #37
Full Changelog: https://github.com/Iridescence-Technologies/Stardust-Celeste/commits/v0.6