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Vibrant waters mod added and small fix (#45)
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* Napoleon III Coup event

* Allowed to and made CHL have Public Schools AGS

* Chile pop Rework

* Manually getting 0.6.0 up to date with unstable

* Arc de Triomphe event

* Franco-Papal Alliance event 1

* Merged Italy Rework changes into France Rework

* Update 00_vfm_exp_thousand.txt

* Invasion of the Papal States event

* Franco-Papal Alliance event 2

* Completed Franco-Papal alliance events

* Actually functional VPs and PMs

* Update vfm_flags.txt

* FRA, BEL, SPA, ECU, CLM added VPs and PMs

* Missing names, loc fix

* Lobby improvements

* Austria-Hungary dynamic name fix

* Update 00_flag_definitions.txt

* Updated PEU ai_strat to 1.2 syntax

* Update italy_1848_events.txt

* Partil cherry-pick of South American Buildings

* First indipendence war can be won just with Lombardy

* Commit required for merge

* French event fix

* Revert france_event.2 fix

* Git forced me to commit this, almost done updating

* Cherry-pick of unstable commits into 0.6.0 till

* Added Peru-Bolivian Confederation tag
This is to avoid the country reverting to the original's name, flag and color if by some event lets say a revolution they loose control of Lima or La Paz which was very inmmersion breaking.

This however bring the problem of the country never being able to revert to its former self once the Confederation is consolidated, this is somewhat trublesome so I might do something about it in the future

* Added event to fix PEU AI now working as intended
Aparently having Gamarra appear at the same time as Peru changes it's ai strategy was messing something up and Peru wouldn't put the liberate the south wargoal forward

* Now 0.6.0 should be up to date with unstable

* updated name of ai strategy in event

* Made GBR like BOL a bit more AGS
This is to avoid them siding agaisnt Bolivia in the diplo play since historically both countries (or mor like, Santa Cruz and Great Britain) had very good relations and GBR stayed neutral/bolivia leaning during the war for peruvian restoration

* Made "age_of_caudillos" modifier stronger
Due to having a voting franchise AGS the armed forces are quickly relegated to the back seat so I boosted the effect to give even more power to them, the modifer still decays at the same rate so the only effect this should have is make them more relevant for the first few years

* Changed duration og "age of caudillos" in Chile
Chile was particular for rapidly getting out of the age of caudillos and stablishing an stable government

* Changed matadata to indicate 1.2 compatibility

* Added Historical Universities to PEU and BOL
Peru get the Humanga University that was the only other University they had that was still operating at game start aside of San Marcos
Bolivia gets Sait Francis Xavier University and Saint Saimon University (this last one is represented as making the University building in La Paz lvl2)

* Minor Italian update

* Update italy_1848_events.txt

* 229 errors fixed

* Switzerland Pops

* Switzerland country names loc

* Some swiss flags

* Errors fixing

* Medium Chile Update
I made a buch of changes based on https://forum.paradoxplaza.com/forum/threads/concerns-with-the-starting-political-setup-of-chile-inaccuracies-research-and-suggestions.1555021/ and my own research kick started from said post

* 229 errors fixed Cherry Pick

* Caucasian Ethnicity to South/North Andean and Plat
I do not know exactly what the distribution betwen the two groups should be and I doubt there is a source that could help me since the census at the time recorded if you were "spanish" or "indigenous" based more than anything on cultural lines rather than fenotypical lines
Anyway I introduced the ethnicty bc as you might have noticed and I have no idea how paradox didn't, many of the prominent members of society were visibly identifiable as caucasian and it would remain the case well after the end date of the game so having them be not at all present feel weird

* If Nap3 is in power some events have modified ai_chance

* Compact State Overview 7th December 2022

* Guarantee Independence 5th December 2022

* No Clouds 26th October 2022

* Equal Customs Union 13th November 2022

* Very Profitable Suez Canal 23th November 2022

* Guns of Glory 5th December 2022

* Update exp_thousand_events.txt

* Merged Argentina Rework

* Update 00_flag_definitions.txt

* Update 00_vfm_france_events_l_english.yml

* Orbegoso PEU President changes

* Fixed Buenos Aires missing adjective

* Change subject type of Peru Bolivia

* Updated Argentinian Trade Routes for the rework

* Practical retouch of Catamarca & Juyjuy population

* Forgot to also update coa_trigger to confederation

* Death of Napoleon III event

* Switzerland Confederation pacts and game rule

* Starting Tech and Laws for cantons

* Make Ticino Catholic

* NGF color

* Changed SAR-AUS relations

* V1.2.2 update

* CHL events aesthetic update

* KOR "Serving the Great" improvement

* Swiss buildings

* Swiss event setup and confederation takeover

* Initial Sonderbund war and Swiss unification

* Fix sonderbund war completion

* couple Austria releasables subject flags, papal emblem color adjustment

* Missing centralization law modifiers

* Better Swiss constitution trigger

* Small error fix

* Update provinces.png

* Kurdish state borders

* Updated game version

* Some more names for South American cultures

* Eastern Europe province fixes

* Corrected provinces in states

* Removed claims throughout Africa for colonial claims, added new tags

* Files cleaned up, prime minister additions

* Sokoto relations

* File cleaning

* Revert "Removed claims throughout Africa for colonial claims, added new tags"

This reverts commit d522aa3.

* Argentinian governors DNA (4/?)

* Updated releasables

* Updated country ranks

* Argentinian governors History (5/14)

* Updated country ranks, added new formables

* Argentinian provinces law changes

* Adjusted formables

* Additional african tags

* Argentina historical armies and buildings

* BUE - CDA relationships

* Fixed ILL tag, SWI and ARG formables

* The Argentine Constitution pinned by default

* AI strategy file fixes

* Argentinian provinces historical Population (5/?)

* Allowed Salta and Cordoba to colonize

* BUE man o wars import fix

* Customizable loc

* Moved South American ideologies to apropiate file

* Added Federalist and Unitarian ideologies for ARG

* Removed outdated event

* Added Peru-Bolivian separator in file

* Government names

* Journal fixes

* Vice president, prime minister additions

* Updated traits

* 1.2 Tech fixes

* Low countries fix event

* Russian hubs updated

* Revolution flag tear upgrade

* Russian pops

* Loc fixes, additions

* Compatibility V1.2.4

* Updated loc

* update loc

* Comment out debug

* Small change on Lucca province

* 1.2 updating

* Revert "Small change on Lucca province"

This reverts commit bba83d7.

* 1.2 updating

* Remaining Swiss Canton Flags

* Jizya Tax

* Update Jizya tax to suck harder

* Rebalance Jizya radicals

* Ideology opinions on Jizya

* Apply Jizya Tax to states on game start

* Eastern Europe buildings fix, Russian pops implemented

* Removed empty heir titles

* Russian locators

* Cleaned state region files

* Pop adjustments

* Loc letter removal

* Resource adjustments

* Removed old overlays

* UI merge

* Comment out incomplete/broken features for now

* British Guayana claim

* State fixes, removed claims for 1.2

* UI fix

* comment out on actions

* Missing capital hubs loc

* Missing hub loc

* Missing hub loc

* Revert "Merge branch '0.6.0-states-uniforms' into unstable"

This reverts commit 9de1790, reversing
changes made to 46cc235.

* Topbar update

* UI fixes

* 0.6.0 merge

* Missing, misplaced hubs fixed

* Added game versions to menus

* Fixed country selection gui

* Localization fixes

* Tweak heavenly kingdom spawn requirement

* Add 1.2 china content

* Add scripted effects and taiping setup

* Tweak Hong Xiquan and other character spawns

* Re-add Hong xiquan DNA and ideology

* Correct country ranks on european monarchies

* Set Kingdom of Ryuku to Kingdom Tier

* Serbia rank

* Province fix

* SR loc

* SR updates

* Scripted trigger update

* Lower dependency tax from puppet to tributary level

* Dependency fix

* Germany can no longer form the Danubian State

* Updated numerous interests, France should no longer stop caring about West Africa

* 1.2 country and flag fixes

* Additional 1.2 fixes that were missing

* kikko formable upload

* better decrees first upload

* topbar extra info first upload

* dense trade route first upload

* fixed and upgraded top bar gui

* remove error

* exp_thousand.4 improvements

* Fixed missing Malaya province

* Removed redundant code flagged by error log

* Comment out Malaya change for now

* JohnBrown state_trait changes

* V1.1.2

* Fixed Netherlands events spamming

* Throughput UI

* Two states missing pops

* Game rules disclaimer

* Removed folder

* VFM merge

* replaced aggressive by babylon aggressive

* minor fix

* fixed centralization institution

* Copy over law on actions

* critical bugfixes

* Reimplement PM/VPs, update version number

* VP/PMs back

* V1.2.4

* final VFM state update

* Kikko - VFM compatch (#3)

* Initial compatch

* Delete misuploaded file

* Confederation - Foreign Laws compatch

* Vibrant Water

* remove naval base form guns mod

---------

Co-authored-by: Chrys131 <[email protected]>
Co-authored-by: Dacios <[email protected]>
Co-authored-by: Radsterman <[email protected]>
Co-authored-by: Kevin Solovjov <[email protected]>
Co-authored-by: Danarca <[email protected]>
Co-authored-by: UlfDerDritte <[email protected]>
Co-authored-by: EdouardSaladier <[email protected]>
Co-authored-by: urbanikt98 <[email protected]>
Co-authored-by: Hammurabae <[email protected]>
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10 people authored Mar 25, 2023
1 parent 32d60c5 commit 1f55244
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Showing 7 changed files with 327 additions and 30 deletions.
30 changes: 0 additions & 30 deletions common/buildings/05_military_buildings_guns.txt
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Expand Up @@ -50,33 +50,3 @@ building_conscription_center = {
pmg_medical_aid
}
}

building_naval_base = {
building_group = bg_navy
recruits_combat_unit = combat_unit_flotilla
city_type = port
levels_per_mesh = 25

has_max_level = yes

texture = "gfx/interface/icons/building_icons/naval_base.dds"
naval = yes
unlocking_technologies = { admiralty }

production_method_groups = {
pmg_ship_class
pmg_escorts
pmg_raiders
pmg_naval_theory
}

required_construction = construction_cost_very_low

# Can only build naval bases on the coast
possible = {
error_check = {
severity = fail
is_coastal = yes
}
}
}
Binary file added gfx/map/borders/border_state.dds
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306 changes: 306 additions & 0 deletions gfx/map/gradient_border_settings/gradient_border_settings.txt
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@zoom_step_flatmap_far = 17 # the furthest zoom out
@zoom_step_flatmap = 9 # zoom step where the paper map kicks in
@zoom_step_mid = 7 # introduce some colour
@zoom_step_near = 6 # close zoom
@zoom_step_ultra_near = 5 # absolutely closest zoom
@zoom_step_2 = 2 # absolutely closest zoom

@color_multi = 0.3 # Color brightness

# The default map mode, filled paper map, terrain + gradient borders zoomed in
default = {
gradient_water_borders_zoom = @zoom_step_flatmap

gradient_parameters = {
zoom_step = @zoom_step_ultra_near

gradient_alpha_inside = 0
gradient_alpha_outside = 0
gradient_width = 0
gradient_color_mult = @color_multi
edge_width = 0
edge_sharpness = 0.05
edge_alpha = 0
edge_color_mult = @color_multi
before_lighting_blend = 1
after_lighting_blend = 0
}

gradient_parameters = {
zoom_step = @zoom_step_near

gradient_alpha_inside = 0
gradient_alpha_outside = 0.0
gradient_width = 0.05
gradient_color_mult = @color_multi
edge_width = 0.01
edge_sharpness = 0.04
edge_alpha = 0.8
edge_color_mult = @color_multi
before_lighting_blend = 1
after_lighting_blend = 0
}

gradient_parameters = {
zoom_step = @zoom_step_mid

gradient_alpha_inside = 0
gradient_alpha_outside = 0.0
gradient_width = 0.05
gradient_color_mult = @color_multi
edge_width = 0.025
edge_sharpness = 0.01
edge_alpha = 1.0
edge_color_mult = @color_multi
before_lighting_blend = 1
after_lighting_blend = 0
}

gradient_parameters = {
zoom_step = @zoom_step_flatmap

gradient_alpha_inside = 1
gradient_alpha_outside = 1
gradient_width = 1
gradient_color_mult = 1
edge_width = 0.08
edge_sharpness = 0.005
edge_alpha = 1
edge_color_mult = 1
before_lighting_blend = 0
after_lighting_blend = 1
}

gradient_parameters = {
zoom_step = @zoom_step_flatmap_far

gradient_alpha_inside = 1
gradient_alpha_outside = 1
gradient_width = 1
gradient_color_mult = 1
edge_width = 0.003
edge_sharpness = 0.01
edge_alpha = 1
edge_color_mult = 1
before_lighting_blend = 0
after_lighting_blend = 1
}
}

# States view gradient
states = {
gradient_water_borders_zoom = @zoom_step_flatmap

gradient_parameters = {
zoom_step = @zoom_step_ultra_near

gradient_alpha_inside = 0
gradient_alpha_outside = 0
gradient_width = 0
gradient_color_mult = @color_multi
edge_width = 0
edge_sharpness = 0.05
edge_alpha = 0
edge_color_mult = @color_multi
before_lighting_blend = 1
after_lighting_blend = 0
}

gradient_parameters = {
zoom_step = @zoom_step_near

gradient_alpha_inside = 0
gradient_alpha_outside = 0.0
gradient_width = 0.05
gradient_color_mult = @color_multi
edge_width = 0.01
edge_sharpness = 0.04
edge_alpha = 0.8
edge_color_mult = @color_multi
before_lighting_blend = 1
after_lighting_blend = 0
}

gradient_parameters = {
zoom_step = @zoom_step_mid

gradient_alpha_inside = 0
gradient_alpha_outside = 0.0
gradient_width = 0.05
gradient_color_mult = @color_multi
edge_width = 0.015
edge_sharpness = 0.03
edge_alpha = 1.0
edge_color_mult = @color_multi
before_lighting_blend = 1
after_lighting_blend = 0
}

gradient_parameters = {
zoom_step = @zoom_step_flatmap

gradient_alpha_inside = 0.8
gradient_alpha_outside = 1
gradient_width = 0.5
gradient_color_mult = 1
edge_width = 0.02
edge_sharpness = 0.03
edge_alpha = 1
edge_color_mult = 0.7
before_lighting_blend = 0
after_lighting_blend = 1
}

gradient_parameters = {
zoom_step = @zoom_step_flatmap_far

gradient_alpha_inside = 0.8
gradient_alpha_outside = 1
gradient_width = 0.5
gradient_color_mult = 1
edge_width = 0.02
edge_sharpness = 0.15
edge_alpha = 1
edge_color_mult = 0.7
before_lighting_blend = 0
after_lighting_blend = 1
}
}

# Heat maps, show "spread" etc, uses the alpha from the actual color to indicate strength of "spread"
# Tweak the values in here to tweak the look of this map mode.
heatmap = {
gradient_water_borders_zoom = @zoom_step_flatmap

gradient_parameters = {
zoom_step = @zoom_step_flatmap
gradient_alpha_inside = 1
gradient_alpha_outside = 1
gradient_width = 0.3
gradient_color_mult = 1
edge_width = 0
edge_sharpness = 0
edge_alpha = 1
edge_color_mult = 1
before_lighting_blend = 0
after_lighting_blend = 1
}
}

# Interactive map modes where you click on the Map
interactive = {
gradient_water_borders_zoom = 0

gradient_parameters = {
zoom_step = @zoom_step_mid

gradient_alpha_inside = 0.9
gradient_alpha_outside = 0.9
gradient_width = 0
gradient_color_mult = 1
edge_width = 0.03
edge_sharpness = 0
edge_alpha = 0.9
edge_color_mult = 0.7
before_lighting_blend = 1
after_lighting_blend = 1
}

gradient_parameters = {
zoom_step = @zoom_step_flatmap

gradient_alpha_inside = 1
gradient_alpha_outside = 1
gradient_width = 0
gradient_color_mult = 1
edge_width = 0.03
edge_sharpness = 0.005
edge_alpha = 1
edge_color_mult = 0.7
before_lighting_blend = 1
after_lighting_blend = 1
}
}

# Standard mapmodes
mapmode = {
gradient_water_borders_zoom = 0

gradient_parameters = {
gradient_alpha_inside = 1
gradient_alpha_outside = 1
gradient_width = 0
gradient_color_mult = 1
edge_width = 0
edge_sharpness = 0
edge_alpha = 1
edge_color_mult = 1
before_lighting_blend = 1
after_lighting_blend = 1
}
}

# Standard mapmodes
mapmode_extra = {
gradient_water_borders_zoom = 0

gradient_parameters = {
zoom_step = @zoom_step_2

gradient_alpha_inside = 0.0
gradient_alpha_outside = 0.0
gradient_width = 0
gradient_color_mult = 1
edge_width = 0.03
edge_sharpness = 0
edge_alpha = 0.0
edge_color_mult = 0.7
before_lighting_blend = 1
after_lighting_blend = 1
}

gradient_parameters = {
zoom_step = @zoom_step_near

gradient_alpha_inside = 0.65
gradient_alpha_outside = 0.65
gradient_width = 0
gradient_color_mult = 1
edge_width = 0.03
edge_sharpness = 0
edge_alpha = 0.75
edge_color_mult = 0.65
before_lighting_blend = 0
after_lighting_blend = 1
}

gradient_parameters = {
zoom_step = @zoom_step_mid

gradient_alpha_inside = 0.65
gradient_alpha_outside = 0.65
gradient_width = 0
gradient_color_mult = 1
edge_width = 0.03
edge_sharpness = 0
edge_alpha = 0.75
edge_color_mult = 0.65
before_lighting_blend = 0
after_lighting_blend = 1
}

gradient_parameters = {
zoom_step = @zoom_step_flatmap

gradient_alpha_inside = 1
gradient_alpha_outside = 1
gradient_width = 0
gradient_color_mult = 1
edge_width = 0.0
edge_sharpness = 0.5
edge_alpha = 1
edge_color_mult = 0.7
before_lighting_blend = 1
after_lighting_blend = 1
}
}
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Binary file added gfx/map/textures/flatmap.dds
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21 changes: 21 additions & 0 deletions gfx/map/textures/maptextures.settings
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@@ -0,0 +1,21 @@

"Flatmap" = "flatmap.dds"
"ImpassableTerrain" = "impassableterrain.dds"
"EdgeOfWorldClouds" = "edgeofworld_clouds.dds"
"ColormapTree" = "colormap_tree.dds"
"WindmapTree" = "windmap_tree.dds"

"MapPaintingPrimaryRed" = "ph_primary_red.dds"
"MapPaintingPrimaryGreen" = "ph_primary_green.dds"
"MapPaintingPrimaryBlue " = "ph_primary_blue.dds"
"MapPaintingPrimaryAlpha" = "ph_primary_alpha.dds"

"MapPaintingSecondaryRed" = "ph_secondary_red.dds"
"MapPaintingSecondaryGreen" = "ph_secondary_green.dds"
"MapPaintingSecondaryBlue" = "ph_secondary_blue.dds"
"MapPaintingSecondaryAlpha" = "ph_secondary_alpha.dds"

"MapPaintingAlternateRed " = "ph_alternate_red.dds"
"MapPaintingAlternateGreen" = "ph_alternate_green.dds"
"MapPaintingAlternateBlue" = "ph_alternate_blue.dds"
"MapPaintingAlternateAlpha" = "ph_alternate_alpha.dds"

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