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Update README.md
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Hydran00 authored Feb 6, 2025
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Expand Up @@ -45,7 +45,7 @@ Since we want $M_{c}^{w}$ (the camera with respect to the world frame), we can c

$M_{c}^{w} = M_{a}^{w} M_{c}^{a}$

where $M_{c}^{a} \in \mathcal{R}^{4x4}$ is the transpose of $M_{a}^{c}$ and $M_{a}^{w} \in \mathcal{R}^{4x4}$ is the rototranslation of the aruco marker with respect to the world frame.
where $M_{c}^{a} \in \mathcal{R}^{4x4}$ is the inverse of $M_{a}^{c}$ and $M_{a}^{w} \in \mathcal{R}^{4x4}$ is the rototranslation of the aruco marker with respect to the world frame.

**Note that if you just need the camera pose with respect to the aruco marker you can neglect $M_{a}^{w}$, i.e. setting it to equal to the identity matrix.**

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