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Update build scripts to use vcpkg and add vcx files
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Hopson97 committed Jan 14, 2025
1 parent f7187be commit 1dc1cd2
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27 changes: 13 additions & 14 deletions .clang-format
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Language: Cpp
BasedOnStyle: LLVM
IndentWidth: 4

BreakBeforeBraces: Stroustrup
FixNamespaceComments: true
IndentCaseLabels: true
NamespaceIndentation: None

BreakConstructorInitializersBeforeComma: true

AllowShortFunctionsOnASingleLine: None

ColumnLimit: 80
Language: Cpp
BasedOnStyle: LLVM
IndentWidth: 4
BreakBeforeBraces: Allman
FixNamespaceComments: true
IndentCaseLabels: true
NamespaceIndentation: All
BreakConstructorInitializersBeforeComma: true
ColumnLimit: 100
AlwaysBreakTemplateDeclarations: true
PointerAlignment: Left
AllowShortFunctionsOnASingleLine: None

51 changes: 24 additions & 27 deletions .gitignore
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@@ -1,27 +1,24 @@
#Visual Studio
Debug/
Release/
*.sln
*.vcxproj
*.filters
*.users
*.user
*.dll
.vs

# Visual Studio Code
.vscode/


# Builds
bin/
Makefile
build/

# Manually Added
CMakeFiles/
cmake_install.cmake
CMakeCache.txt
mc-one-week
libglad.a
development_notes.txt
# Linux
build/

# Windows
*.dll
*.exe
*.filters
*.user
*.vs
.vscode
Debug/
Release/

# Misc
*.zip
*.temp
*.srctrlprj
*.srctrldb
*.srctrlbm

# Vcpkg
vcpkg_installed/

mc-one-week-challenge/
224 changes: 100 additions & 124 deletions CMakeLists.txt
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@@ -1,124 +1,100 @@
cmake_minimum_required(VERSION 3.10)

#Set up project
project(mc-one-week VERSION 1.0)

configure_file(config.txt ${CMAKE_BINARY_DIR}/config.txt COPYONLY)

# Copy the resource files to the new binary dir
add_custom_target(copy_resources ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${PROJECT_SOURCE_DIR}/Res
${PROJECT_BINARY_DIR}/Res
COMMENT "Copying game resources into Res folder")


add_custom_target(copy_shaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${PROJECT_SOURCE_DIR}/Shaders
${PROJECT_BINARY_DIR}/Shaders
COMMENT "Copying shaders into Shaders folder")

#Set executable
add_executable(mc-one-week
Source/Item/Material.cpp
Source/Item/ItemStack.cpp
Source/Application.cpp
Source/World/Event/PlayerDigEvent.cpp
Source/World/Block/BlockDatabase.cpp
Source/World/Block/BlockData.cpp
Source/World/Block/ChunkBlock.cpp
Source/World/Block/BlockTypes/BlockType.cpp
Source/World/World.cpp
Source/World/Generation/Biome/LightForest.cpp
Source/World/Generation/Biome/Biome.cpp
Source/World/Generation/Biome/DesertBiome.cpp
Source/World/Generation/Biome/GrasslandBiome.cpp
Source/World/Generation/Biome/TemperateForestBiome.cpp
Source/World/Generation/Biome/OceanBiome.cpp
Source/World/Generation/Structures/TreeGenerator.cpp
Source/World/Generation/Structures/StructureBuilder.cpp
Source/World/Generation/Terrain/SuperFlatGenerator.cpp
Source/World/Generation/Terrain/ClassicOverWorldGenerator.cpp
Source/World/Chunk/ChunkMesh.cpp
Source/World/Chunk/ChunkManager.cpp
Source/World/Chunk/Chunk.cpp
Source/World/Chunk/ChunkSection.cpp
Source/World/Chunk/ChunkMeshBuilder.cpp
Source/States/PlayState.cpp
Source/Player/Player.cpp
Source/Maths/Ray.cpp
Source/Maths/Frustum.cpp
Source/Maths/NoiseGenerator.cpp
Source/Maths/Vector2XZ.cpp
Source/Maths/Matrix.cpp
Source/Maths/GeneralMaths.cpp
Source/Camera.cpp
Source/GL/GLFunctions.cpp
Source/Context.cpp
Source/Texture/CubeTexture.cpp
Source/Texture/BasicTexture.cpp
Source/Texture/TextureAtlas.cpp
Source/Input/ToggleKey.cpp
Source/Input/Keyboard.cpp
Source/Main.cpp
Source/Controller.cpp
Source/Util/Random.cpp
Source/Util/FPSCounter.cpp
Source/Util/FileUtil.cpp
Source/Shaders/FloraShader.cpp
Source/Shaders/WaterShader.cpp
Source/Shaders/SkyboxShader.cpp
Source/Shaders/Shader.cpp
Source/Shaders/ChunkShader.cpp
Source/Shaders/BasicShader.cpp
Source/Shaders/ShaderLoader.cpp
Source/Renderer/RenderMaster.cpp
Source/Renderer/WaterRenderer.cpp
Source/Renderer/ChunkRenderer.cpp
Source/Renderer/SkyboxRenderer.cpp
Source/Renderer/FloraRenderer.cpp
Source/Model.cpp
)

#Set module path
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})

#Find libraries
find_package(Threads)
find_package(SFML REQUIRED audio network graphics window system)

add_subdirectory(deps/glm)
add_subdirectory(deps/glad)

function(setup_target TARGET)
#Set C++17
target_compile_features(${TARGET} PUBLIC cxx_std_17)
set_target_properties(${TARGET} PROPERTIES CXX_EXTENSIONS OFF)

#Set flags
if(MSVC)
target_compile_options(${TARGET} PRIVATE
/W4 /WX)
else()
target_compile_options(${TARGET} PRIVATE
-Wall -Wextra -pedantic)
endif()

target_include_directories(
${TARGET}
PRIVATE
deps
)
endfunction(setup_target)

setup_target(mc-one-week)

target_link_libraries(mc-one-week
glm
glad
Threads::Threads
${SFML_LIBRARIES}
${SFML_DEPENDENCIES}
${CMAKE_DL_LIBS}
)
cmake_minimum_required(VERSION 3.10)

project(
mc-one-week-challenge
VERSION 1.0
)

include("$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")

add_executable(${PROJECT_NAME}
Source/Item/Material.cpp
Source/Item/ItemStack.cpp
Source/Application.cpp
Source/World/Event/PlayerDigEvent.cpp
Source/World/Block/BlockDatabase.cpp
Source/World/Block/BlockData.cpp
Source/World/Block/ChunkBlock.cpp
Source/World/Block/BlockTypes/BlockType.cpp
Source/World/World.cpp
Source/World/Generation/Biome/LightForest.cpp
Source/World/Generation/Biome/Biome.cpp
Source/World/Generation/Biome/DesertBiome.cpp
Source/World/Generation/Biome/GrasslandBiome.cpp
Source/World/Generation/Biome/TemperateForestBiome.cpp
Source/World/Generation/Biome/OceanBiome.cpp
Source/World/Generation/Structures/TreeGenerator.cpp
Source/World/Generation/Structures/StructureBuilder.cpp
Source/World/Generation/Terrain/SuperFlatGenerator.cpp
Source/World/Generation/Terrain/ClassicOverWorldGenerator.cpp
Source/World/Chunk/ChunkMesh.cpp
Source/World/Chunk/ChunkManager.cpp
Source/World/Chunk/Chunk.cpp
Source/World/Chunk/ChunkSection.cpp
Source/World/Chunk/ChunkMeshBuilder.cpp
Source/States/PlayState.cpp
Source/Player/Player.cpp
Source/Maths/Ray.cpp
Source/Maths/Frustum.cpp
Source/Maths/NoiseGenerator.cpp
Source/Maths/Vector2XZ.cpp
Source/Maths/Matrix.cpp
Source/Maths/GeneralMaths.cpp
Source/Camera.cpp
Source/GL/GLFunctions.cpp
Source/Context.cpp
Source/Texture/CubeTexture.cpp
Source/Texture/BasicTexture.cpp
Source/Texture/TextureAtlas.cpp
Source/Input/ToggleKey.cpp
Source/Input/Keyboard.cpp
Source/Main.cpp
Source/Controller.cpp
Source/Util/Random.cpp
Source/Util/FPSCounter.cpp
Source/Util/FileUtil.cpp
Source/Shaders/FloraShader.cpp
Source/Shaders/WaterShader.cpp
Source/Shaders/SkyboxShader.cpp
Source/Shaders/Shader.cpp
Source/Shaders/ChunkShader.cpp
Source/Shaders/BasicShader.cpp
Source/Shaders/ShaderLoader.cpp
Source/Renderer/RenderMaster.cpp
Source/Renderer/WaterRenderer.cpp
Source/Renderer/ChunkRenderer.cpp
Source/Renderer/SkyboxRenderer.cpp
Source/Renderer/FloraRenderer.cpp
Source/Model.cpp
)

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_EXTENSIONS OFF)

target_compile_definitions(${PROJECT_NAME} PRIVATE GLM_ENABLE_EXPERIMENTAL)

if(MSVC)
set(CMAKE_CXX_FLAGS_RELEASE "/O2")
set(CMAKE_CXX_FLAGS_RELEASE "/Ox")
target_compile_options(${PROJECT_NAME} PRIVATE
/W4)
else()
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -pedantic)
endif()

find_package(glm CONFIG REQUIRED)
find_package(SFML COMPONENTS system audio network window graphics CONFIG REQUIRED)

add_subdirectory(deps)
target_include_directories(
${PROJECT_NAME}
PRIVATE
deps
)

target_link_libraries(${PROJECT_NAME} PRIVATE
sfml-system sfml-audio sfml-network sfml-graphics sfml-window
glm::glm
glad
)
21 changes: 0 additions & 21 deletions LICENSE

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