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add optional onOpen function to game states
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Hopson97 committed Jun 5, 2018
1 parent e3f7978 commit a086bd0
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31 changes: 0 additions & 31 deletions HopsonArcade.sln

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206 changes: 206 additions & 0 deletions HopsonArcade.vcxproj
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4 changes: 4 additions & 0 deletions Source/Arcade/Game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -81,6 +81,9 @@ void Game::tryPop()
}

m_states.pop_back();
if (!m_states.empty()) {
getCurrentState().onOpen();
}
}
}

Expand Down Expand Up @@ -112,6 +115,7 @@ StateBase& Game::getCurrentState()
void Game::pushState(std::unique_ptr<StateBase> state)
{
m_states.push_back(std::move(state));
getCurrentState().onOpen();
}

//Flags a boolean for the game to pop state
Expand Down
4 changes: 1 addition & 3 deletions Source/Arcade/Game.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@
*/
class Game : public NonCopyable, public NonMovable
{
friend class StateBase;
public:
Game();

Expand All @@ -32,10 +31,9 @@ class Game : public NonCopyable, public NonMovable

const sf::RenderWindow& getWindow() const;


void resizeWindow(unsigned width, unsigned height);

private:
void resizeWindow(unsigned width, unsigned height);
void handleEvent();
void tryPop();

Expand Down
5 changes: 5 additions & 0 deletions Source/Arcade/StateGameSelect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,11 @@ StateGameSelect::StateGameSelect(Game& game)
{
}

void StateGameSelect::onOpen()
{
m_pGame->resizeWindow(1280, 720);
}


void StateGameSelect::handleEvent(sf::Event e)
{
Expand Down
18 changes: 18 additions & 0 deletions Source/Arcade/StateGameSelect.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,16 +2,34 @@

#include "../Framework/States/StateBase.h"

#include <vector>

class Game;

class StateGameSelect : public StateBase
{
class GameSelect
{
public:
GameSelect(const std::string& name, const sf::Texture& thumbnail)
{ }

virtual std::unique_ptr<StateBase> getInitState() = 0;

private:
sf::RectangleShape m_container;
sf::RectangleShape m_thumbnail;
};

public:
StateGameSelect(Game& game);

void onOpen() override;

void handleEvent(sf::Event e) override;
void render(sf::RenderTarget& target) override;

private:
void registerGame();

};
1 change: 1 addition & 0 deletions Source/Framework/States/StateBase.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ class StateBase : public NonCopyable

virtual ~StateBase() = default;

virtual void onOpen() {}
virtual void handleEvent(sf::Event e) {}
virtual void handleInput() {}
virtual void update(sf::Time deltaTime) {}
Expand Down
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16 changes: 0 additions & 16 deletions resource.h

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