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Releases: Gibberlings3/SwordCoastStratagems

Release Candidate #3 for SCS v32

20 Nov 02:39
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Second, hopefully-successful, try to get SSL to work on OSX
Non-English-language installs should now work
IWD Arcane Spells should now install properly even when some other mod has already added an IWD spell
Misc fixes to IWD spell-scroll distribution
NPC customisation now works properly when the PC is still first level
NPC customisation now gives creatures 10hp at start, not 1hp (the latter confuses various NPC pre-join scripts, notably causing Aerie to vanish)
NPC customisation is now more likely to cope with broken cre files in badly-coded NPC mods
Fixed other more minor glitches with NPC Customisation
Restored Davaeorn's AI, and fixed a bunch of other mage-AI issues shown up in the fix
Tweaks to the mage/priest AI for SRv4final
Fixes to acid-storm tonedown and to spell use if IWDification is being used rather than native IWD spells
Fixed minor compile bug on BG1NPC enforces
Stopped ranged creatures from wandering
Less misleading description of Stoneskin component
Fixed minor glitch in cleric/mage sequencer script
Fiends in Chain Contingency now summoned properly
Missing ini entry for elemental-arrow tonedown restored
Metadata in ini updated as per AlienQuake request

Release Candidate #2 for SCS v32

17 Nov 22:42
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This update:

  • allows SCS to install on OSX
  • fixes a critical bug with Improved NPC Customisation and Management which in some circumstances would cause the player to level uncontrollably
  • prevents duplicate entries being removed from stats.ids by Detectable Spells (among other things, this allows SCS to be installed after Tweaks IWD proficiencies without errors)
  • gives the correct names to summoned orcs and hobgoblins on BG1EE installs
  • removes a (harmless) missing-high-level-ability warning on BG1EE installs
  • ensures the CONTINGENCY_TRIGGERED string is added to splstate.ids (under certain circumstances it could be absent on BG1EE installs, causing parse errors)
  • as of 11/15 9am PST, fixes the critical bugs introduced in the earlier version of RC2

Release Candidate #1 for SCS v32

14 Nov 17:33
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Provisional version of v32.

(Provided retroactively as I didn't understand the release system originally.)

Version 31

19 Sep 01:47
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This version is a maintenance release, packaged by CamDawg, though the work is from others. ALIENQuake had colected a lot of these for BWS, and they were happily (and easily) integrated. Mad Mate also had another huge chunk of fixes, for which we were very grateful.

  • CamDawg provided the following fixes:
    • Updated Detectable Spells to the most recent version (v3.95). This should fix some miscellaneous installation errors.
    • Fixed the bug where the party could fail to be transported to the chessboard in Durlag's Tower in EE games
    • Fixed the crash with the druid Osmadi when he tried to shapeshift by removing his cursed item in EE games
  • One of the patches was broken; thanks to Ineth2 for the fix
  • DavidW resolved a conflict between SCS and Wheels of Prophecy
  • K4thos provided several fixes:
    • Integrated many, many fixes to make SCS fully compatible with EET
    • Fix for Viconia in EET for the move NPCs component
    • Fix for unkillable Sarevok in EET game
    • Stopped Mulahey from spawning wave after wave of enemies
  • AstroBryGuy provided the followiing fixes:
    • fixed the missing header for caster_shared.tph
    • fix for joinable SoD NPCs whose DVs do not match their pdialog values
    • fix for flame arrows and Kobold Commando flame arrows
  • burner1024 had a fix for fiends
  • Ilya Ivanov provided a fix for installing fiends without Smarter Mages
  • agb1 provided the following fixes:
    • Fixed for the macro_read_in_spells_per_level failing when mxsplXX.2da had an all-zero column
    • updated the EET compatibility patch for Allow NPC pairs to separate
    • Updated Allow NPC pairs to separate to use the cpmvars libraries
    • Also fixed a bug where Allow NPC pairs to separate would fail on a standalone install due to a missing macro call
    • read_in_NPC_dialog macro is now ToB-aware
    • Removed redundant chunk of code
    • Updated Wheels of Prohecy compatibility code from v4 to v5
  • Etamin and Cahir updated the Polish translation; Bartek and Etamin did as well
  • Graoumf updated the French translation
  • Leonardo Watson provided an updated German translation
  • critto provided a fix for the Reduce the number of Arrows of Dispelling in stores component
  • In addition to providing the updated repo to base this version on, ALIENQuake added a patch for Ascension compatibility
  • subtledoctor provided a fix for SCS choking while parsing spell.ids
  • whiteagnus provided a fix for non-English EE games
  • CrevsDaak provided the following fixes:
    • A fix for the player1 translation file for EE games
    • A fix for an install failure
    • A fix for SCS/Wheels of Prophecy compatibility
  • khelben provided a fix for init scripts on Ascension games
  • Mad Mate provided the following fixes
    • Additional fixes to CamDawg's DS update
    • Corrected the script name for Brendan
    • Fixed a bug (identified by kreso) where low level priests could get high level spells if Refinements was installed
    • 'Innocent' druids were skipped in the divine spell patches
    • SCS made copies of liches, but never installed the main lich from which copies should be made
    • The new realistic wolves only worked in Tutu games
    • Abazigal should now spawn Tamah if you use Ascension-based components
    • Some miscellaneous typos that prevented patches from being executed, plus other miscellaneous typos
    • Various assassins were not getting their stuff because of a typo
    • Scripting glitch that prevented Irenicus from acting in Ascenion games at the Throne of Bhaal
    • Schlumpsha did not receive the correct weapon
    • Scripts were added to the wrong hobgoblins
    • SCS was not properly detecting Spell Revisions
    • Melissan adjustments were not properly detecting Ascension
    • The wrong prebuff version of Blade Barrier was being called
    • Dragons were not using their dragon-specific prebuff spells
    • Resolved a conflict involving with Infinity Animations around fiend animations
  • The following components have been deprecated since they're moving to Tweaks Anthology:
    • Make party members less likely to irreversibly
    • Allow BG1 NPC pairs to separate (BGEE, TUTU, BGT)
    • Allow Yeslick to use axes
    • BG1 NPCs go to inns
    • Move BG1 NPCs to more convenient locations
    • Move Boo into Minsc's pack
    • Stackable ankheg shells, winterwolf pelts and wyvern heads (BGEE, TUTU, BGT)
    • Ensure Shar-Teel doesn't die in the original challenge

Release Candidate #3 for SCS v31

28 Aug 18:31
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Updated German translation from Leonardo Watson
Updated Italian translation from improb@bile
Additional fixes from Mad Mate, including fix for Beholders not installing

Release Candidate #2 for SCS v31

22 Aug 16:48
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Fixed missing stratagems.bat file from Windows package
Added Angel's updated Chinese translation

Release Candidate #1 for SCS v31

21 Aug 06:04
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Catching up on 3 years of fixes scattered across forums and repos, hopefully consolidating into a workable mod. Go forth and test!