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Camera is now cooler.
To summarize, here are the docs from the brand spanking new PreceedTargetCamera.gd script:
Have a camera that moves to anticipate the target's movement, moving ahead of them
The "camera" also interacts with colliders, for this reason, the script should be attached to a CharacterBody2D
The CharacterBody2D should have a camera and its own collider as children
The CharacterBody2D's collision layers shouldn't interact with the base terrain,
but should with colliders denoting level borders.
Pull the branch and launch the test level to try it out!